NVello.Pixman 0.11.0-main.22e4dabe

This is a prerelease version of NVello.Pixman.
dotnet add package NVello.Pixman --version 0.11.0-main.22e4dabe
                    
NuGet\Install-Package NVello.Pixman -Version 0.11.0-main.22e4dabe
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NVello.Pixman" Version="0.11.0-main.22e4dabe" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NVello.Pixman" Version="0.11.0-main.22e4dabe" />
                    
Directory.Packages.props
<PackageReference Include="NVello.Pixman" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NVello.Pixman --version 0.11.0-main.22e4dabe
                    
#r "nuget: NVello.Pixman, 0.11.0-main.22e4dabe"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NVello.Pixman@0.11.0-main.22e4dabe
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NVello.Pixman&version=0.11.0-main.22e4dabe&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=NVello.Pixman&version=0.11.0-main.22e4dabe&prerelease
                    
Install as a Cake Tool

NVello

NVello is a C# binding for Vello.

Usage

using NVello;

using var renderer = new Renderer(256, 256);

renderer.Paint = new GradientPaint(Gradient.Linear(new(0, 0), new(256, 256),
    (0f, Color.FromRgb(0x1E294B)), (1f, Color.FromRgb(0xFF5D8F))));
renderer.FillRect(new Rect(0, 0, 256, 256));

renderer.Paint = Color.White.WithAlpha(0.8f);
renderer.FillPath(new NVello.Path().AddCircle(new Point(128, 128), 80));

renderer.Stroke = new Stroke(4).WithDashes(0, 12, 6);
renderer.Paint = Color.Black;
renderer.StrokeRect(new Rect(32, 32, 224, 224));

using var pixmap = new Pixmap(256, 256);
renderer.Render(pixmap);           // premultiplied RGBA8, pixmap.DataSpan
pixmap.SavePng("out.png");

// Or straight into your own buffer (width * height * 4 bytes).
var buffer = new byte[256 * 256 * 4];
renderer.Render(buffer, 256, 256);

Layers, masks, images, and text:

renderer.PushClipLayer(new NVello.Path().AddRoundedRect(new Rect(16, 16, 240, 240), 24));
renderer.PushBlendLayer(BlendMode.Multiply);
// ... draw ...
renderer.PopLayer();
renderer.PopLayer();

using var image = Pixmap.FromPngFile("texture.png");
var id = renderer.RegisterImage(image);
renderer.Paint = new ImagePaint(id, new ImageSampler(Extend.Repeat));

using var font = Font.FromFile("Roboto-Regular.ttf");
renderer.FillGlyphs(font, glyphs, new GlyphRunOptions(FontSize: 24));
renderer.PushFilterLayer(Filter.DropShadow(8, 8, 6, Color.Black.WithAlpha(0.5f)));
// ... draw ...
renderer.PopLayer();
renderer.FilterEffect = Filter.Blur(2);   // per subsequent draw; null clears

NVello.Gpu

using NVello;
using NVello.Gpu;

using var device = new GpuDevice();
using var scene = new GpuScene(512, 512);
using var renderer = new GpuRenderer(device, GpuTextureFormat.Rgba8Unorm);
using var target = new GpuTexture(device, 512, 512);

scene.Paint = Color.FromRgb(0x1E294B);
scene.PushFilterLayer(Filter.DropShadow(8, 8, 6, Color.Black.WithAlpha(0.5f)));
scene.Paint = Color.White;
scene.FillPath(new NVello.Path().AddCircle(new Point(256, 256), 120));
scene.PopLayer();

renderer.Render(scene, target);
using var pixmap = target.ReadToPixmap();
pixmap.SavePng("gpu.png");
var handle = SurfaceHandle.Xlib(display, windowId);       // or .Wayland(display, surface)
using var device = new GpuDevice(new() { CompatibleSurface = handle });
using var surface = new GpuSurface(device, handle, width, height);
using var renderer = surface.CreateRenderer();
using var scene = new GpuScene(width, height);
// per frame
scene.Reset();
Draw(scene);
surface.Present(renderer, scene);
// on resize
surface.Configure(newWidth, newHeight);
scene.ResetAndResize(newWidth, newHeight);

NVello.Pixman

using NVello.Pixman;
using Pixman;

using var canvas = PixmanImage.CreateBits(PixmanInterop.Format, 512, 512);
renderer.Render(canvas);                 // vello writes into pixman's memory
using var wrapped = pixmap.AsPixmanImage(); // pixman reads a vello pixmap in place
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.11.0-main.22e4dabe 48 9/14/2026