NetMemCache 1.0.2
dotnet add package NetMemCache --version 1.0.2
NuGet\Install-Package NetMemCache -Version 1.0.2
<PackageReference Include="NetMemCache" Version="1.0.2" />
<PackageVersion Include="NetMemCache" Version="1.0.2" />
<PackageReference Include="NetMemCache" />
paket add NetMemCache --version 1.0.2
#r "nuget: NetMemCache, 1.0.2"
#:package NetMemCache@1.0.2
#addin nuget:?package=NetMemCache&version=1.0.2
#tool nuget:?package=NetMemCache&version=1.0.2
NetMemCache
NetMemCache provides a simple and fast key-value store. No database or other technology is needed to store the data. The data is stored in the file system.
This project is based on a project by Michael Christensen called BinaryRage. Kudos to him for an incredibly clever idea. After some experimentation with the original project, I made changes step by step so that there isn't much left of the old code.
Motivation
With Redis there exists a very powerful project for an ObjectCache. But Redis requires a Linux distribution, which is not so easy to implement in an IT landscape with Windows. WSL even in version 2 is not suitable for long running services and there is an issue with WSL not solved by Microsoft.
Moreover, we think there should be a simple, fast .NET object cache available as open source.
Functionality and Difference to BinaryRage
- We reworked the classes to be instantiable to support DI, unlike BinaryRage, where all methods are static.
- We implemented a clean asynchronous architecture using async/await.
- The old code calculated a wait time after save operations, which slowed down the system unnecessarily. By using async/await, the store was able to be significantly accelerated.
- We made all core components replacable with DI, e.g. IStorage, IFolderStructure, IObjectSerializer
- The original implementation serializes the objects in-memory. We write the objects directly into the output stream.
- We removed the class SimpleObject because, in our opinion, it has no utility value.
- We implemented an optional expiration date so that cache entries can be removed after a certain period of time.
- We changed the algorithm that calculates the directory structure so that all objects reside in a maximum of 65536 directories. This behavior can be changed.
- The original algorithm uses the BinaryFormatter. We changed this in favour of Newtonsoft.Json. The algorithm can now be injected via DependencyInjection.
- The old algorithm serialized all input objects. We don't serialize strings. These will be compressed directly if they are long enough. It is also saved whether deserialization is necessary.
- The original algorithm compresses all objects. We only compress objects of a certain size and save whether compression has taken place.
- We added a WebAPI project to use the ObjectCache as a service.
- Future feature: Saving objects from a stream, e.g. after upload of data to a web application
Show me the code
The samples are intentionally derived from the BinaryRage samples to allow comparism. Simple class - no serializable attribute needed.
public class Product
{
public string Title { get; set; }
public string ThumbUrl { get; set; }
public string Description { get; set; }
public float Price { get; set; }
}
var myProduct = new Product(){...};
Insert-syntax (same for create and update)
var memCache = new MemCache("productCache");
memCache.Set("mykey", myProduct);
// removal of an object after a certain time span
memCache.Set("mykey", myProduct, timeSpan);
... or with a list
var myProducts = new List<Product>();
memCache.Insert("mykey", myProducts);
Get the saved data
var myProduct = memCache.Get<Product>("mykey");
... or with a list
var listOfProducts = memCache.Get<List<Product>>("mykey");
Query objects directly with LINQ
var bestsellers = memCache.Get<List<Category>>("bestsellers").Where(p => !string.IsNullOrEmpty(p.Name));
Note: GetJSON and WaitForCompletion have been removed. Key API has been removed.
FAQ
Is it really fast?
On my development machine, which is not the newest technology I measured about 0.6 ms for each read / write pair.
All writes are performed asynchronously. Reads are instantly available (also if writes are not completed) because of the in-memory-cache.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- newtonsoft.json (>= 13.0.3)
-
net8.0
- newtonsoft.json (>= 13.0.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.2 | 141 | 6/19/2025 |