NomadFramework.Nomad.FileSystem 1.1.0

dotnet add package NomadFramework.Nomad.FileSystem --version 1.1.0
                    
NuGet\Install-Package NomadFramework.Nomad.FileSystem -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NomadFramework.Nomad.FileSystem" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NomadFramework.Nomad.FileSystem" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="NomadFramework.Nomad.FileSystem" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NomadFramework.Nomad.FileSystem --version 1.1.0
                    
#r "nuget: NomadFramework.Nomad.FileSystem, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NomadFramework.Nomad.FileSystem@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NomadFramework.Nomad.FileSystem&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=NomadFramework.Nomad.FileSystem&version=1.1.0
                    
Install as a Cake Tool

NomadFramework

NomadFramework is an engine‑agnostic, C#‑based game backend designed to eliminate wheel‑reinvention across projects. It provides a unified runtime layer that can be embedded into Unity, Godot, Unreal (via C# bindings), or custom engines. The framework is modular, subsystem‑complete, and built on universal engine principles found in idTech, Doom, Unreal, and Godot.

NomadFramework is licensed under MPL‑2.0, with an optional commercial license (1% royalty after store fees).


Features

NomadFramework includes a comprehensive suite of subsystems intended to serve as the foundation for any game project:

Core Architecture

  • Engine‑agnostic design
  • C# version‑agnostic
  • Modular subsystem architecture
  • Clean, documented API surface
  • Optional commercial licensing

Runtime Subsystems

  • Nomad.Events — decoupled, high‑performance event dispatching
  • Nomad.CVars — idTech‑style configuration variables
  • Nomad.Console — runtime command execution and debugging
  • Nomad.ECS — lightweight, cache‑friendly entity‑component system
  • Nomad.Input — unified input abstraction across engines, multiple binds, coyote time, etc.
  • Nomad.Logging — structured, configurable logging with custom sink suppoort

Data & Persistence

  • Nomad.Save — deterministic serialization, versioning, and state restoration
  • Nomad.FileSystem - Virtual File System (VFS) — Quake 3‑style layered filesystem
  • Nomad.ResourceCache — unified asset access across engines

Audio & Media

  • Nomad.Audio - an abstraction layer over audio pipelines including OpenAL, Godot, and FMOD
  • Nomad.Audio.FMOD — high‑quality audio pipeline support

Networking

  • Nomad.OnlineServices.Steam — engine‑agnostic Steamworks.NET abstraction layer

Gameplay Systems

  • Nomad.Quests — data‑driven quest and objective logic

Extensibility

  • Fully modular subsystem design, you can pick and choose which ones you want without the entire framework
  • Additional modules planned for future releases
  • Designed for long‑term maintainability and cross‑project reuse

Philosophy

NomadFramework is built around a simple principle:

Never reinvent the wheel twice. And truly Write once, run everywhere

This framework was designed to capture the universal patterns that appear in every engine:

  • CVars
  • Consoles
  • Event Buses
  • ECS
  • Save Systems (the good ones)
  • VFS layers
  • input abstractions
  • logging
  • networking
  • audio integration

These patterns are stable across decades of engine design. NomadFramework unifies them into a portable backend that can outlive any single engine or project.


Licensing

NomadFramework is distributed under:

  • MPL‑2.0 for open‑source use
  • Commercial License for closed‑source or commercial projects
    • 1% royalty after store fees

Contact the author for commercial licensing details.


Formatting & Code Standards

This project follows a strict formatting and documentation standard to ensure long‑term maintainability. See FORMATTING.md for full details.


Roadmap

Planned future modules & features are listed in great depth within the ROADMAD.md document.


Contributing

Contributions are welcome.
Please follow the formatting rules in FORMATTING.md and ensure all code is documented, tested, and consistent with the project’s architectural principles.


Contact

For licensing inquiries, contributions, or questions, please reach out to the project maintainer.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 97 2/26/2026
1.0.0 91 2/19/2026