Novolis.Simulation.Voxels.Meshing
2026.1.1.57
dotnet add package Novolis.Simulation.Voxels.Meshing --version 2026.1.1.57
NuGet\Install-Package Novolis.Simulation.Voxels.Meshing -Version 2026.1.1.57
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Simulation.Voxels.Meshing" Version="2026.1.1.57" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Simulation.Voxels.Meshing" Version="2026.1.1.57" />
<PackageReference Include="Novolis.Simulation.Voxels.Meshing" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Simulation.Voxels.Meshing --version 2026.1.1.57
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Novolis.Simulation.Voxels.Meshing, 2026.1.1.57"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Simulation.Voxels.Meshing@2026.1.1.57
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Simulation.Voxels.Meshing&version=2026.1.1.57
#tool nuget:?package=Novolis.Simulation.Voxels.Meshing&version=2026.1.1.57
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Novolis.Simulation.Voxels.Meshing
Face-culled and greedy voxel meshing → Novolis.Math.Geometry.EditableMesh / TriangleMesh.
Install
dotnet add package Novolis.Simulation.Voxels.Meshing
Quick start
using Novolis.Simulation.Voxels;
using Novolis.Simulation.Voxels.Meshing;
var world = new ChunkedVoxelWorld();
// ... fill blocks ...
var mesh = GreedyMesher.Build(world, new ChunkCoord3(0, 0, 0));
var tris = mesh.ToTriangleMesh();
No Rendering/Raylib references — apps upload the mesh to their GPU backend.
API
| Type | Role |
|---|---|
GreedyMesher |
Build(world, chunkCoord) → merged quads as EditableMesh |
FaceCulledMesher |
Build(...), CountExposedFaces(...) per-face meshing |
Related
| Package | When to use |
|---|---|
Novolis.Simulation.Voxels |
ChunkedVoxelWorld storage |
Novolis.Math.Geometry |
EditableMesh, TriangleMesh output |
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- Novolis.Math.Arrays (>= 2026.1.1.56)
- Novolis.Math.Geometry (>= 2026.1.1.56)
- Novolis.Simulation.Voxels (>= 2026.1.1.57)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.57 | 36 | 10/4/2026 |
| 2026.1.1.56 | 50 | 10/1/2026 |
| 2026.1.1.55 | 46 | 9/30/2026 |