OSK.Petra.Assets
0.1.0
dotnet add package OSK.Petra.Assets --version 0.1.0
NuGet\Install-Package OSK.Petra.Assets -Version 0.1.0
<PackageReference Include="OSK.Petra.Assets" Version="0.1.0" />
<PackageVersion Include="OSK.Petra.Assets" Version="0.1.0" />
<PackageReference Include="OSK.Petra.Assets" />
paket add OSK.Petra.Assets --version 0.1.0
#r "nuget: OSK.Petra.Assets, 0.1.0"
#:package OSK.Petra.Assets@0.1.0
#addin nuget:?package=OSK.Petra.Assets&version=0.1.0
#tool nuget:?package=OSK.Petra.Assets&version=0.1.0
OSK.Petra.Assets
The project provides a mechanism to handle asset retrieval, instantiation, caching, and more for game modules and game entities.
Core concepts:
- Module Assets - a game module represents an modular, isolated piece of a level (e.g. building) or an entire game level/scene where a load is required in the background.
- Entity Assets - a game entity represents a game object that is meant to be created and instantiated within a module (e.g. swords, game blocks, characters, etc.).
- Descriptor - describe a module or entity to provide meaningful meta data to a game user within a UI needing to pick between multiple assets (e.g. level screen information, tech/build tree information, etc.)
- Instantiator - the core object that creates and handles generating a game entity during game/application runtime
The main point of entry is the IAssetService, and users can access it via DI after calling AddAssets on their container.
Several abstractions are generic to offer as much flexibility to integrating systems to utilize this logic while maintaining direct access to their own expected data and other properties.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- OSK.Operations.Outputs (>= 1.4.0)
- OSK.Operations.Workflows (>= 1.1.0)
- OSK.Petra.Modules.Services (>= 0.5.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on OSK.Petra.Assets:
| Package | Downloads |
|---|---|
|
OSK.Petra.Godot.Assets
Provides an implementation for an asset manager, instantiators, module loaders, and related asset configuration for Godot within the Petra game framework. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0 | 82 | 9/23/2026 |