OSK.Petra.Assets 0.1.0

dotnet add package OSK.Petra.Assets --version 0.1.0
                    
NuGet\Install-Package OSK.Petra.Assets -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OSK.Petra.Assets" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OSK.Petra.Assets" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="OSK.Petra.Assets" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OSK.Petra.Assets --version 0.1.0
                    
#r "nuget: OSK.Petra.Assets, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OSK.Petra.Assets@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OSK.Petra.Assets&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=OSK.Petra.Assets&version=0.1.0
                    
Install as a Cake Tool

OSK.Petra.Assets

The project provides a mechanism to handle asset retrieval, instantiation, caching, and more for game modules and game entities.

Core concepts:

  • Module Assets - a game module represents an modular, isolated piece of a level (e.g. building) or an entire game level/scene where a load is required in the background.
  • Entity Assets - a game entity represents a game object that is meant to be created and instantiated within a module (e.g. swords, game blocks, characters, etc.).
  • Descriptor - describe a module or entity to provide meaningful meta data to a game user within a UI needing to pick between multiple assets (e.g. level screen information, tech/build tree information, etc.)
  • Instantiator - the core object that creates and handles generating a game entity during game/application runtime

The main point of entry is the IAssetService, and users can access it via DI after calling AddAssets on their container.

Several abstractions are generic to offer as much flexibility to integrating systems to utilize this logic while maintaining direct access to their own expected data and other properties.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OSK.Petra.Assets:

Package Downloads
OSK.Petra.Godot.Assets

Provides an implementation for an asset manager, instantiators, module loaders, and related asset configuration for Godot within the Petra game framework.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 82 9/23/2026