OSK.Petra.Godot.Inputs 0.1.1

dotnet add package OSK.Petra.Godot.Inputs --version 0.1.1
                    
NuGet\Install-Package OSK.Petra.Godot.Inputs -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OSK.Petra.Godot.Inputs" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OSK.Petra.Godot.Inputs" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="OSK.Petra.Godot.Inputs" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OSK.Petra.Godot.Inputs --version 0.1.1
                    
#r "nuget: OSK.Petra.Godot.Inputs, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OSK.Petra.Godot.Inputs@0.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OSK.Petra.Godot.Inputs&version=0.1.1
                    
Install as a Cake Addin
#tool nuget:?package=OSK.Petra.Godot.Inputs&version=0.1.1
                    
Install as a Cake Tool

OSK.Petra.Godot.Inputs

An implementation/integration of the OSK.Petra.Inputs. This library provides a mechanism to both configure and run an input system using an IInputManager. An InputEventManager is the only script necessary to run and process Godot InputEvents with the Petra input system.

To fully utilize this library in a godot scene:

  • Use a DI container and add required services using AddGodotInputSystem (see Petra's Service Module to utilize a .NET native DI container for Godot)
  • Add an input manager to the scene (see InputEventManager for one such implementation)
  • Configure the input system for your scene's needs (local players, join behavior, action definitions, etc.)
  • Enjoy a .NET DI based input system within Godot!

For more information on the project architecture, please see related information on the design in the Hub

Contributions and Issues

Any and all contributions are appreciated! Please be sure to follow the branch naming convention OSK-{issue number}-{deliminated}-{branch}-{name} as current workflows rely on it for automatic issue closure. Please submit issues for discussion and tracking using the github issue tracker.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.1 74 9/7/2026
0.1.0 75 9/5/2026