OSK.Petra.Godot.Modules.Services 0.1.0

dotnet add package OSK.Petra.Godot.Modules.Services --version 0.1.0
                    
NuGet\Install-Package OSK.Petra.Godot.Modules.Services -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OSK.Petra.Godot.Modules.Services" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OSK.Petra.Godot.Modules.Services" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="OSK.Petra.Godot.Modules.Services" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OSK.Petra.Godot.Modules.Services --version 0.1.0
                    
#r "nuget: OSK.Petra.Godot.Modules.Services, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OSK.Petra.Godot.Modules.Services@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OSK.Petra.Godot.Modules.Services&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=OSK.Petra.Godot.Modules.Services&version=0.1.0
                    
Install as a Cake Tool

OSK.Petra.Godot.Modules

Defines a simple Godot module for the Petra module system, which is represented by a node in a given scene.

OSK.Petra.Godot.Modules.Services

Defines a Godot module for the Petra module system that is able to utilize standard .NET DI practices for setting up and initializing a given module within a scene.

Usage

The only expectations required on consumers comes from the Service modules library, as this library provides several helpers and builders to initialize a service module within a Godot scene.

Users can initialize a Godot service module either by providing their own IGameServiceProvider to the Godot service module or utilizing the library provided GameModuleBootstrapper that will handle building and maintaining the required game service builder and triggering any post actions required for a module. The bootstrapper provides various methods to help with initializing a module and can be called from anywhere to do so.

For conceptual purposes, a game module should be thought of as the root scene node. There may be parent or sibling modules within a scene, but a module is typically its own isolated unit of services and related entities.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 46 6/25/2026