OodleCoreSharp 0.1.0-preview
dotnet add package OodleCoreSharp --version 0.1.0-preview
NuGet\Install-Package OodleCoreSharp -Version 0.1.0-preview
<PackageReference Include="OodleCoreSharp" Version="0.1.0-preview" />
<PackageVersion Include="OodleCoreSharp" Version="0.1.0-preview" />
<PackageReference Include="OodleCoreSharp" />
paket add OodleCoreSharp --version 0.1.0-preview
#r "nuget: OodleCoreSharp, 0.1.0-preview"
#:package OodleCoreSharp@0.1.0-preview
#addin nuget:?package=OodleCoreSharp&version=0.1.0-preview&prerelease
#tool nuget:?package=OodleCoreSharp&version=0.1.0-preview&prerelease
OodleCoreSharp
A simple C# wrapper for the oodle library, supporting multiple versions.
User Usage
Users using an app which uses this library must find an oodle library file and provide it to the app's folder.
The app may also include the library themselves if they are allowed to do so by the owners of oodle of course.
Users can generally find oodle library files in games that use them next to the game's exe file.
The following are the library files expected by this library per platform.
Windows oodle library files include:
- oo2core_5_win64.dll
- oo2core_6_win64.dll
- oo2core_8_win64.dll
- oo2core_9_win64.dll
OSX oodle library files include:
- liboo2coremac64.2.5.dylib
- liboo2coremac64.2.6.dylib
- liboo2coremac64.2.8.dylib
- liboo2coremac64.2.9.dylib
Linux oodle library files include:
- liboo2corelinux64.so.5
- liboo2corelinux64.so.6
- liboo2corelinux64.so.8
- liboo2corelinux64.so.9
Only one oodle library is necessary to get started.
Development Usage
The easiest way to make use of any given oodle library is to call Oodle.Load() or Oodle.TryLoad(out IOodle? oodle).
This returns the newest oodle library imports available.
It is also possible to get an instance of a specific version by calling TryLoad() on it.
Such as calling Oodle25.TryLoad(out Oodle25? oodle).
The functionality supported right now includes:
- Decompression (With Options)
- Compression (With Options)
- Getting Default Options
- Setting a single global logging callback per version of Oodle
This may be expanded in the future.
Supports
| Oodle | Platforms |
|---|---|
| 2.5 | <ul><li>Windows</li> <li>Linux (Untested)</li><li>OSX (Untested)</li></ul> |
| 2.6 | <ul><li>Windows</li> <li>Linux (Untested)</li><li>OSX (Untested)</li></ul> |
| 2.8 | <ul><li>Windows</li> <li>Linux (Untested)</li><li>OSX (Untested)</li></ul> |
| 2.9 | <ul><li>Windows (Untested)</li><li>Linux (Untested)</li><li>OSX (Untested)</li></ul> |
Building
Clone or download this project somewhere:
git clone https://github.com/WarpZephyr/OodleCoreSharp.git
Then build the project in Visual Studio 2026.
Other IDEs or build solutions are untested.
Credits
Thanks to SoulsFormatsNEXT for some initial ideas on how to pull this off.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0-preview | 60 | 9/18/2026 |