OpenBone.Runtime
0.3.0
dotnet add package OpenBone.Runtime --version 0.3.0
NuGet\Install-Package OpenBone.Runtime -Version 0.3.0
<PackageReference Include="OpenBone.Runtime" Version="0.3.0" />
<PackageVersion Include="OpenBone.Runtime" Version="0.3.0" />
<PackageReference Include="OpenBone.Runtime" />
paket add OpenBone.Runtime --version 0.3.0
#r "nuget: OpenBone.Runtime, 0.3.0"
#:package OpenBone.Runtime@0.3.0
#addin nuget:?package=OpenBone.Runtime&version=0.3.0
#tool nuget:?package=OpenBone.Runtime&version=0.3.0
OpenBone.Runtime
The OpenBone runtime for .NET: load .obone and .obonb files and play skeletons, animations and state machines.
OpenBone is open-source 2D skeletal animation: Spine-style rigging and Rive-style interactive state machines. This package is a native C# port of the reference runtime. It covers skeletons, skins, every attachment type, animation mixing, IK, transform, path and physics constraints, particles, sprite sequences, text, packed atlases, state machines, events and audio commands. It passes the cross-language OpenBone conformance suite.
The runtime does not draw anything. Each frame it gives you a draw list (vertices, UVs, triangles, texture, colour, blend mode, clipping), so you can render it with any engine. It targets netstandard2.1 and net8.0 and has no dependencies.
Install
dotnet add package OpenBone.Runtime
- State-machine scripts need a script host: add OpenBone.Scripting.Jint.
- MonoGame: OpenBone.MonoGame adds a renderer, input and sound.
- Unity: use the
com.openbone.runtimepackage instead (see below).
Quick start
using OpenBone;
var doc = DocumentLoader.Load(File.ReadAllBytes("knight.obone")); // or a .obonb file
var hero = new OpenBoneInstance(doc);
hero.Event += e => Console.WriteLine($"event {e.Name} at {e.Time}");
hero.AudioCommand += c => Console.WriteLine($"audio {c.Type} {c.Sound}");
hero.Play("walk"); // loops by default
// Once per frame:
hero.Advance(dt);
foreach (var item in hero.DrawList())
{
// item.Vertices: world x,y pairs (y up) item.Uvs: 0..1 (v down) item.Indices: triangles
// item.Texture: image or atlas page (null = untextured) item.Color, item.Dark, item.Blend, item.Clip
}
Queue animations and change skins through AnimationState and Skeleton:
hero.Skeleton.SetSkin("default");
hero.Play("attack", loop: false);
hero.AnimationState.AddAnimation(0, "idle", loop: true);
State machines
var button = new OpenBoneInstance(DocumentLoader.Load(File.ReadAllBytes("button.obone")));
var sm = button.UseStateMachine("ui"); // or UseStateMachine() for the first one
sm.StateChanged += s => Console.WriteLine($"{s.Layer}: {s.From} -> {s.To}");
sm.SetInput("hover", true);
sm.Fire("press");
button.Advance(dt);
// Pointer input for listeners is in skeleton space (y up). Convert from artboard pixels first:
button.ArtboardToSkeleton(px, py, out var x, out var y);
button.Pointer("down", x, y);
Without a script host, scripts attached to the document are skipped and everything else runs.
Main API
| Type | What it does |
|---|---|
DocumentLoader |
Load(byte[]) reads .obone (JSON) or .obonb (binary) and returns a Document. FromJson(string) reads JSON. Throws OpenBoneFormatException for data that is not an OpenBone document or is a newer version, and OpenBone.Json.JsonException for malformed JSON. |
Document |
The loaded data: artboard size and origin, images, atlas, skeleton, animations, state machines, scripts, audio. |
OpenBoneInstance |
The usual entry point. Play, UseStateMachine, Advance(dt), DrawList(), Pointer, ArtboardToSkeleton, events Event, StateChanged, AudioCommand. OpenBoneInstance.Load(bytes) loads and creates in one call. |
AnimationState |
Tracks and mixing: SetAnimation, AddAnimation (with delay and mix), ClearTrack, ClearTracks. |
Skeleton |
Bones, slots and draw order: FindBone, FindSlot, SetSkin, SetToSetupPose, UpdateWorldTransform, BoundingBoxes(). |
SkeletonBounds |
Active bounding boxes of one pose (skeleton space, y up): Boxes, MinX..MaxY, Update, AabbContainsPoint, AabbIntersects, ContainsPoint(All), IntersectsSegment(All), IntersectsBounds(other). |
StateMachineInstance |
SetInput, SetBool, SetNumber, SetString, Fire, SetText, GetInput, ActiveStates, events StateChanged, InputChanged, Event, AudioCommand, Log, Error. |
DrawItem |
One piece of geometry: Vertices, Uvs, Indices, Texture, TextureRect, Color, Colors (per vertex), Dark (two-colour tint), Blend, Clip, Text, Particles. |
AudioCommand |
A sound instruction for your audio backend: Type is play, stop or fade, with the sound id, asset, bus, volume, rate, loop and fade times. |
StateMachineOptions |
Options for state machines: ScriptHost. |
IScriptHost |
Interface for a script engine. OpenBone.Scripting.Jint implements it. |
Unity
Unity users should install the com.openbone.runtime package, which includes this runtime plus an importer,
components, a mesh generator, a shader and an audio bridge. In the Package Manager, choose Add package from git URL
and enter:
https://github.com/UXCentury/open-bone.git#upm
Documentation
License
MIT. Copyright (c) UX Century and OpenBone contributors. See LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OpenBone.Runtime:
| Package | Downloads |
|---|---|
|
OpenBone.MonoGame
MonoGame (DesktopGL) integration for the OpenBone C# runtime: renderer (blend modes, clipping, two-colour tint), player component with pointer input, and a SoundEffect bridge for audio commands. |
|
|
OpenBone.Scripting.Jint
Script host for OpenBone state machines: runs the document's JavaScript in Jint (BSD-2-Clause) with the same ob API, hooks and CPU / memory limits as the reference QuickJS host. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.3.0 | 0 | 11/11/2026 |