OpenLBE.Data 3.0.0

dotnet add package OpenLBE.Data --version 3.0.0
                    
NuGet\Install-Package OpenLBE.Data -Version 3.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenLBE.Data" Version="3.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenLBE.Data" Version="3.0.0" />
                    
Directory.Packages.props
<PackageReference Include="OpenLBE.Data" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenLBE.Data --version 3.0.0
                    
#r "nuget: OpenLBE.Data, 3.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OpenLBE.Data@3.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OpenLBE.Data&version=3.0.0
                    
Install as a Cake Addin
#tool nuget:?package=OpenLBE.Data&version=3.0.0
                    
Install as a Cake Tool

OpenLBE.Data

OpenLBE.Data 提供面向 LBE 地图的跨引擎数据定义:Unity 与 Godot(C#)使用 .NET DTO,Unreal Engine(C++)使用随包提供的单头文件。两端共享 MessagePack array/int-key wire format。

3.0.0 是从 Dubnium.Data 2.x 到 OpenLBE.Data 的品牌、包名与命名空间迁移;既有 2.x MessagePack payload 保持 wire-compatible。此说明不表示包已在 NuGet.org 正式发布。

C#

发布后安装:

dotnet add package OpenLBE.Data --version 3.0.0
using MessagePack;
using MessagePack.Resolvers;
using OpenLBE.Data;

var options = MessagePackSerializerOptions.Standard.WithResolver(
    CompositeResolver.Create(DataResolver.Instance, StandardResolver.Instance));
var bytes = MessagePackSerializer.Serialize(new Vector3Data(1, 2, 3), options);
var value = MessagePackSerializer.Deserialize<Vector3Data>(bytes, options);

C++ / Unreal Engine

包内头文件位于 build/native/include/OpenLBE.Data/OpenLBE.Data.h。它依赖外部 msgpack-c,可通过 vcpkg install msgpack 安装;请将 build/native/include/OpenLBE.Data 加入项目或 Unreal Engine 模块的 include 目录。NuGet native targets 会为 Visual C++ 项目自动添加该目录。

#define MSGPACK_NO_BOOST
#include <OpenLBE.Data.h>

OpenLBE::Data::Vector3Data data{1.0f, 2.0f, 3.0f};
msgpack::sbuffer buffer;
msgpack::pack(buffer, data);
auto object = msgpack::unpack(buffer.data(), buffer.size());
OpenLBE::Data::Vector3Data copy{};
object.get().convert(copy);

坐标采用左手系:X 向右、Y 向上、Z 向前,单位为米;四元数采用 Unity semantics。完整 wire contract、nullable 与默认值见 SPEC。

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
native native is compatible. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
3.0.0 101 8/22/2026
3.0.0-rc.1 67 8/22/2026