Panda3D.Framework.Hosting 0.1.0-preview.13

This is a prerelease version of Panda3D.Framework.Hosting.
dotnet add package Panda3D.Framework.Hosting --version 0.1.0-preview.13
                    
NuGet\Install-Package Panda3D.Framework.Hosting -Version 0.1.0-preview.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Panda3D.Framework.Hosting" Version="0.1.0-preview.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Panda3D.Framework.Hosting" Version="0.1.0-preview.13" />
                    
Directory.Packages.props
<PackageReference Include="Panda3D.Framework.Hosting" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Panda3D.Framework.Hosting --version 0.1.0-preview.13
                    
#r "nuget: Panda3D.Framework.Hosting, 0.1.0-preview.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Panda3D.Framework.Hosting@0.1.0-preview.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Panda3D.Framework.Hosting&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Panda3D.Framework.Hosting&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Tool

Panda3D.Framework.Hosting

Owns the application lifecycle and the frame loop. Provides the ASP.NET-style GameApplication (builder → Build → Run) whose core pump does only taskManager.Poll(); rendering, input, and gameplay compose into the frame as native sorted tasks (ordered by FrameSlots). Replaces direct's ShowBase.run() — the app is composed, not subclassed.

Provides

  • GameApplicationCreateBuilder(args), Services, Run() (pumps Poll() on the calling thread until shutdown).
  • IGameApplicationBuilderServices, Configuration, Build().
  • IBootstrap — the app's entry coroutine (RunAsync), spawned at the gameplay slot right after the host starts.
  • AddBootstrap<T>() / AddBootstrap(Func<IServiceProvider, PandaTask>) / AddBootstrap(Delegate) — register the entry coroutine (typed, delegate, or minimal-API-style injected parameters).
  • AddSceneManager() — registers ISceneManager, the world-root service (a render root + named independent roots).
var builder = GameApplication.CreateBuilder(args);
builder.Services.AddSceneManager();
builder.Services.AddClock();       // Panda3D.Framework.Scheduling
builder.Services.AddScheduler();   // Panda3D.Framework.Scheduling
builder.Services.AddBootstrap(async (IGameClock clock, IHostApplicationLifetime life) =>
{
    for (int i = 0; i < 60; i++) await PandaTask.NextFrame();
    life.StopApplication();
});
builder.Build().Run();

Depends on Microsoft.Extensions.Hosting (configuration, logging, options, IHostApplicationLifetime, IHostedService) and on Panda3D.Framework.Scheduling. Setup-time native sorted tasks are registered with AddFrameTask(name, sort, …) and the gameplay-facing IFrameScheduler — both from the Scheduling package.

Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Panda3D.Framework.Hosting:

Package Downloads
Panda3D.Framework

The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-preview.13 74 8/3/2026
0.1.0-preview.11 77 8/1/2026
0.1.0-preview.5 73 7/20/2026