Panda3D.Framework.Rendering 0.1.0-preview.13

This is a prerelease version of Panda3D.Framework.Rendering.
dotnet add package Panda3D.Framework.Rendering --version 0.1.0-preview.13
                    
NuGet\Install-Package Panda3D.Framework.Rendering -Version 0.1.0-preview.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Panda3D.Framework.Rendering" Version="0.1.0-preview.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Panda3D.Framework.Rendering" Version="0.1.0-preview.13" />
                    
Directory.Packages.props
<PackageReference Include="Panda3D.Framework.Rendering" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Panda3D.Framework.Rendering --version 0.1.0-preview.13
                    
#r "nuget: Panda3D.Framework.Rendering, 0.1.0-preview.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Panda3D.Framework.Rendering@0.1.0-preview.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Panda3D.Framework.Rendering&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Panda3D.Framework.Rendering&version=0.1.0-preview.13&prerelease
                    
Install as a Cake Tool

Panda3D.Framework.Rendering

Wraps the Panda3D rendering chain (GraphicsEngine → GraphicsPipe → GSG → GraphicsOutput → DisplayRegion → Camera → Lens) as DI services. Owns everything per-output — windows, offscreen buffers, display regions, cameras, the 2-D overlay — and registers the igLoop task that drives RenderFrame(). The scene graph it renders belongs to ISceneManager; a view just points at a chosen scene root.

Provides

  • AddEngine() — engine/pipe/GSG singletons plus IViewManager, without a render task (a build can render on its own terms, or stay headless).
  • AddRendering() — registers the igLoop RenderFrame frame task; also marks rendering as the clock tick source so AddClock won't double-tick.
  • AddWindow(Action<ViewOptions>?) — the one-line path: open a single view against the default scene root at startup.
  • IViewManager — runtime OpenView(ViewOptions) / CloseView(IView), Views, Main / MainOrNull.
  • IView — one output (window or offscreen) + its display regions + camera rig(s) + optional 2-D overlay. Exposes Camera/Cameras, AddRegion, AddCamera, Overlay2d/Pixel2d/OverlayAnchors, ClearColor, ShowFrameRate, and the window observables Resized/Closed/FocusChanged/Minimized.
  • ICameraRig — composed lens/camera ergonomics: Node, Lens, SetPerspective(fov), SetOrthographic(filmW, filmH).
  • IRenderingServiceEngine, Pipe, RenderFrame().

Usage

services.AddRendering();                                   // igLoop RenderFrame task (pulls in AddEngine)
services.AddWindow(o => o.Window.Title = "My Game");       // open one view at startup

// later, from gameplay (IView resolved from IViewManager):
IView view = views.Main;
view.Camera.SetPerspective(60f);
view.ClearColor = new LVecBase4f(0.53f, 0.80f, 0.92f, 1f);
using var closeSub = view.Closed.Subscribe(_ => lifetime.StopApplication());

Multi-window shapes are composition: OpenView twice against SceneRoot = null (shared scene) or against two named roots (independent scenes); AddRegion for split-screen over one window.

Part of Panda3D.Framework; the Panda3D.Framework umbrella package pulls in every library plus the bindings and native runtimes.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Panda3D.Framework.Rendering:

Package Downloads
Panda3D.Framework.Gui

Scoped view GUI services and typed C# wrappers over Panda3D's native PGui widgets.

Panda3D.Framework.Input

Input: device polling, a serializable action/binding/context layer, and both polling and typed-event access. Buttons bind physically (raw scan position).

Panda3D.Framework

The complete Panda3D.Framework: every feature library, the C# bindings, and the native runtimes. Reference this one package to build and run a game.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-preview.13 70 8/3/2026
0.1.0-preview.11 79 8/1/2026
0.1.0-preview.5 67 7/20/2026