ParkiTool 1.6.1
dotnet tool install --global ParkiTool --version 1.6.1
dotnet new tool-manifest
dotnet tool install --local ParkiTool --version 1.6.1
#tool dotnet:?package=ParkiTool&version=1.6.1
nuke :add-package ParkiTool --version 1.6.1
Parkitool
A set of tools that help with modding Parkitect. It generates a .csproj, downloads the Parkitect assemblies from Steam, and points the build output at your Parkitect mods directory so a dotnet build drops the mod straight into the game.
Prerequisites
- .NET SDK installed and
dotnetavailable on yourPATH. - A Steam account that owns Parkitect (only required when fetching assemblies via Steam — if you already have a local install, use
--pathinstead). - Steam Guard 2FA, if enabled on your account, will prompt interactively during login.
Note: when downloading from Steam, parkitool currently fetches the Linux depot (
453094). The managed assemblies are platform-agnostic, so this works for mod development on Windows, macOS, and Linux.
Install
Installed as a global dotnet tool from NuGet: https://www.nuget.org/packages/parkitool/
dotnet tool install --global parkitool
Quick start
mkdir MyMod && cd MyMod
parkitool init # create parkitect.json interactively
parkitool workspace -u <user> -p <password> # download assemblies + generate csproj
dotnet build # builds straight into your Parkitect mods folder
Configuration
parkitect.json
{
"name": "<mod_name>",
"folder": "<mod_folder>",
"version": "v1.0.0",
"workshop": "<workshop_id>",
"author": "<author>",
"description": null,
"preview": "<preview_image>",
"assemblies": [
"System",
"System.Core",
"System.Data",
"UnityEngine",
"UnityEngine.AssetBundleModule",
"UnityEngine.CoreModule",
"Parkitect",
"UnityEngine.PhysicsModule"
],
"additionalAssemblies": [],
"include": [],
"assets": [
"assetbundle/**"
],
"sources": [
"**/*.cs"
],
"packages": {}
}
| Field | Purpose |
|---|---|
name |
Mod name. Also used as the generated .csproj filename. |
folder |
Output folder name under the Parkitect mods directory. Falls back to name if unset. |
version |
Mod version string. |
workshop |
Steam Workshop ID. When set, written to steam_workshop-id and copied to the build output. |
author |
Mod author. |
description |
Optional description. |
preview |
Path to a preview image; copied to the output as preview.png. |
assemblies |
Assembly references to add to the generated .csproj. System assemblies (e.g. System.*, Mono.*) are added without a hint path; Parkitect/Unity assemblies are added with hint paths into the downloaded depot. |
additionalAssemblies |
Assemblies that should be marked Private=true (i.e. copied to the output). |
include |
Extra glob patterns to scan for assemblies in addition to the Parkitect managed folder. |
assets |
Glob patterns for non-code content to copy to the build output. |
sources |
Glob patterns for .cs files to compile. Defaults to *.cs and **/*.cs if omitted. |
packages |
NuGet PackageReference entries as { "Package.Name": "version" }. |
Commands
parkitool init
Walks you through creating a parkitect.json interactively. Prompts for mod name, author, version, preview path, Workshop ID, and lets you add additional assemblies and asset glob patterns one at a time (press Enter on an empty line to finish each list).
parkitool workspace -u <steam_username> -p <steam_password>
Downloads Parkitect's managed assemblies into a hidden folder and generates a .csproj whose HintPath references point at those assemblies. The output path is set from folder if present, otherwise from name.
Connecting to Steam3... Done!
Logging '<steam_username>' into Steam3...Disconnected from Steam
Please enter your 2 factor auth code from your authenticator app: tj7ry
Retrying Steam3 connection... Done!
Logging '<steam_username>' into Steam3... Done!
Download Parkitect ...
Got 179 licenses for account!
Got session token!
Got AppInfo for 453090
Using app branch: 'public'.
Got depot key for 453094 result: OK
Downloading depot 453094 - Parkitect Linux
Got CDN auth token for steamcontent.com result: OK (expires 5/31/2020 1:21:58 AM)
00.02% .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.SpriteShapeModule.dll
00.24% .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.AnimationModule.dll
...
Depot 453094 - Downloaded 9112464 bytes (33220608 bytes uncompressed)
Setup Project ...
Assembly Search: .Parkitect/Game/Parkitect_Data/Managed/*.dll
System Assembly System
System Assembly System.Core
System Assembly System.Data
Resolved Assembly: UnityEngine -- .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.dll
Resolved Assembly: UnityEngine.AssetBundleModule -- .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.AssetBundleModule.dll
Resolved Assembly: UnityEngine.CoreModule -- .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.CoreModule.dll
Resolved Assembly: Parkitect -- .Parkitect/Game/Parkitect_Data/Managed/Parkitect.dll
Resolved Assembly: UnityEngine.PhysicsModule -- .Parkitect/Game/Parkitect_Data/Managed/UnityEngine.PhysicsModule.dll
Output Path: <mod_path>/<mod_folder>
Completed
parkitool workspace --path <parkitect_path>
Same as above, but resolves assemblies against an existing local Parkitect install instead of downloading from Steam. Skip the -u/-p flags when using --path.
parkitool upload (work in progress)
Placeholder for uploading a built mod to the Steam Workshop. Not yet implemented.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
This package has no dependencies.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.6.1 | 146 | 5/4/2026 |
| 1.6.0 | 119 | 4/10/2026 |
| 1.5.0 | 123 | 4/10/2026 |
| 1.4.0 | 133 | 4/1/2026 |
| 1.3.0 | 127 | 3/29/2026 |
| 1.2.3 | 215 | 3/28/2026 |
| 1.2.2 | 124 | 3/28/2026 |
| 1.2.1 | 126 | 3/28/2026 |
| 1.2.0 | 896 | 6/26/2020 |
| 1.1.2 | 668 | 6/18/2020 |
| 1.1.1 | 740 | 5/31/2020 |
| 1.1.0 | 756 | 5/30/2020 |
| 1.0.2 | 721 | 5/24/2020 |
| 1.0.1 | 714 | 5/24/2020 |
| 1.0.0 | 723 | 5/24/2020 |
| 0.2.2 | 667 | 5/22/2020 |
| 0.2.1 | 644 | 5/22/2020 |
| 0.2.0 | 659 | 5/22/2020 |