PathEarlCore 1.2.3

dotnet add package PathEarlCore --version 1.2.3
                    
NuGet\Install-Package PathEarlCore -Version 1.2.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PathEarlCore" Version="1.2.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PathEarlCore" Version="1.2.3" />
                    
Directory.Packages.props
<PackageReference Include="PathEarlCore" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PathEarlCore --version 1.2.3
                    
#r "nuget: PathEarlCore, 1.2.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package PathEarlCore@1.2.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=PathEarlCore&version=1.2.3
                    
Install as a Cake Addin
#tool nuget:?package=PathEarlCore&version=1.2.3
                    
Install as a Cake Tool

PathEarlCore

First, define a TileInfo (or use EmptyTileInfo if you have no tile types / features to worry about). The TileInfo defines whatever parameters a tile may have, for instance whether it HasMountain = true or TileType = "swamp", etc. See BasicTileInfo in UT_PathEarlScout for a thorough example.

public class TestTileInfo : ITileInfo
{
    public bool IsForest = false;

    public void Clear()
    {
        IsForest = false;
    }

    public static Func<TestTileInfo> Spawner = () =>
    {
        return new TestTileInfo();
    };
}

Next, create a Map:

Map<TestTileInfo> map = new Map<TestTileInfo>(TestTileInfo.Spawner);

The GenerateGrid method builds out the base structure of the map:

// gaps can be used to create voids where there are no tiles
bool[,] gaps = new bool[30, 30];
gaps[5, 5] = true;
gaps[5, 6] = true;

// note that xdist/ydist are how far apart the rows/columns are in pathfinding cost
int[,] ids = map.GenerateGrid(30, 30, out TestTileInfo[,] infos, gaps, xdist: 1, ydist: 1, hex: true);

Note that you can also generate any arbitrary map rather than a grid by using the AddNode and AddConnection methods on map; see the GenerateGrid source for an example.

Each node has an id which is used to refer to it; the ids array that GenerateGrid produces gives a handy reference for the ids of all tiles in the grid.

You may add blocking (collision) to the map via the Block method:

map.Block(ids[12, 18], EMapLayer.Ground);

map.Block(ids[21, 21], EMapLayer.Sea);

If a layer is blocked on a tile, any unit with that blocking type cannot pass through it. There are six blocking layers by default, though their names are arbitrary.

You can adjust any tile parameters by accessing their info like so:

map.Info[ids[10,10]].IsForest = true;

You may define a travel cost function that makes traveling through certain tiles cost more than others:


Func<int, int, float, TestTileInfo, TestTileInfo, float> cost = (from, to, dist, fromInfo, toInfo) =>
{
    // moving into forests costs an extra tile of movement
    if (toInfo.IsForest)
        return dist + 1;

    return dist;
};

Finally, you can find a path with the Djikstra method:

int start = ids[2, 9];
int target = ids[24, 24];

// suggested that you persist one MapScratch and reuse it instead of making a new one each time
MapScratch<TestTileInfo> scratch = new MapScratch<TestTileInfo>();

List<int> pathIdsWalksFliesAndSwims = map.Djikstra(start, target, EMapLayer.None, scratch, cost);
List<int> pathIdsWalksAndSwims = map.Djikstra(start, target, EMapLayer.Ground, scratch, cost);
List<int> pathIdsWalks = map.Djikstra(start, target, EMapLayer.Ground | EMapLayer.Sea, scratch, cost);

The resultant list is the sequence of tiles (by their ids) that the unit will pass through. After a unit has moved, you can Unblock their old tile and Block their new tile so that other units cannot pass through them, if desired.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on PathEarlCore:

Package Downloads
PathEarlScout

Mapgen package.

PathEarlViz

Visualization for PathEarlScout mapgen package.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.3 337 11/12/2025
1.2.0 318 10/29/2025
1.1.0 217 10/24/2025
1.0.0 229 10/22/2025