PhoenixSharp 1.2.3

dotnet add package PhoenixSharp --version 1.2.3
                    
NuGet\Install-Package PhoenixSharp -Version 1.2.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PhoenixSharp" Version="1.2.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PhoenixSharp" Version="1.2.3" />
                    
Directory.Packages.props
<PackageReference Include="PhoenixSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PhoenixSharp --version 1.2.3
                    
#r "nuget: PhoenixSharp, 1.2.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package PhoenixSharp@1.2.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=PhoenixSharp&version=1.2.3
                    
Install as a Cake Addin
#tool nuget:?package=PhoenixSharp&version=1.2.3
                    
Install as a Cake Tool

<p align="center"> <img width="340" height="271" alt="phoenix-sharp-splash" src="https://github.com/user-attachments/assets/3977a485-02cb-49a4-b484-b3320d21355a" /> </p>

<p align="center"> <a href="https://github.com/Mazyod/PhoenixSharp/actions/workflows/dotnet.yml"><img src="https://github.com/Mazyod/PhoenixSharp/actions/workflows/dotnet.yml/badge.svg" alt=".NET" /></a> <a href="https://codecov.io/gh/Mazyod/PhoenixSharp"><img src="https://codecov.io/gh/Mazyod/PhoenixSharp/branch/master/graph/badge.svg" alt="codecov" /></a> <a href="https://www.nuget.org/packages/PhoenixSharp"><img src="https://img.shields.io/nuget/v/PhoenixSharp" alt="NuGet" /></a> <a href="https://openupm.com/packages/io.level3.phoenixsharp/"><img src="https://img.shields.io/npm/v/io.level3.phoenixsharp?label=openupm&registry_uri=https://package.openupm.com" alt="OpenUPM" /></a> <img src="https://img.shields.io/badge/netstandard-2.0-blue" alt="netstandard 2.0" /> </p>

<p align="center"> <strong>A C# client for Phoenix Channels.</strong><br> Unity compatible. Powering <a href="http://level3.io">Dama King</a>. </p>


Features

  • Full Phoenix Channels protocol support
  • Modern async/await API with cancellation support
  • Automatic reconnection and channel rejoin
  • Presence tracking
  • Customizable WebSocket and JSON implementations
  • Unity and .NET Standard 2.0 compatible

Installation

NuGet

dotnet add package PhoenixSharp

Unity (OpenUPM)

Install via openupm-cli:

openupm add io.level3.phoenixsharp

Or add manually to Packages/manifest.json:

{
  "scopedRegistries": [
    {
      "name": "package.openupm.com",
      "url": "https://package.openupm.com",
      "scopes": ["io.level3"]
    }
  ],
  "dependencies": {
    "io.level3.phoenixsharp": "1.2.3"
  }
}

Alternatively, download the source and add it to your project, or use a Git submodule.

Quick Start

// Create and connect a socket
var socket = new Socket(
    "wss://example.com/socket",
    new Socket.Options(new JsonMessageSerializer())
);
socket.Connect();

// Join a channel
var channel = socket.Channel("room:lobby", new { userId = "123" });
channel.Join();

// Listen for events
channel.On("new_message", message => {
    var payload = message.Payload.Unbox<ChatMessage>();
    Console.WriteLine($"Received: {payload.Text}");
});

// Send messages
channel.Push("send_message", new { text = "Hello!" });

Async API

await socket.ConnectAsync();

var result = await channel.JoinAsync();
if (result.IsSuccess)
{
    var response = await channel.PushAsync<ChatMessage>(
        "send_message",
        new { text = "Hello!" }
    );
    if (response.IsSuccess)
        Console.WriteLine($"Sent with id: {response.Response.Id}");
}

await channel.LeaveAsync();

Documentation

WebSocket Implementation

The library requires an IWebsocket implementation. Sample implementations are available in PhoenixTests/WebSocketImpl.

var factory = new MyWebSocketFactory();
var socket = new Socket(address, null, factory, options);

Recommended implementations:

  • BestHTTP (Unity) - See Reference/Unity/BestHTTP
  • WebSocketSharp - Good cross-platform option
  • System.Net.WebSockets - Built-in .NET option

JSON Serialization

The default JsonMessageSerializer uses Newtonsoft.Json with the Phoenix V2 serialization format. To use a different serializer, implement IMessageSerializer and IJsonBox.

var options = new Socket.Options(new MyCustomSerializer());

Presence

var presence = new Presence(channel);

presence.OnJoin += (key, current, newPresence) => {
    Console.WriteLine($"{key} joined");
};

presence.OnLeave += (key, current, leftPresence) => {
    Console.WriteLine($"{key} left");
};

// Wait for initial state (async)
await presence.WaitForInitialSyncAsync();

Unity Notes

For background on Unity's .NET support, see Microsoft's Unity scripting documentation.

Threading

By default, callbacks use System.Threading.Tasks which works with Unity's SynchronizationContext. For more control, implement IDelayedExecutor (or use UniTask for better performance):

var options = new Socket.Options(serializer)
{
    DelayedExecutor = new CoroutineDelayedExecutor()
};

See Reference/Unity for a coroutine-based implementation.

API Reference

Socket

Method Description
Connect() Connect to the server
ConnectAsync() Connect asynchronously
Disconnect() Disconnect from the server
DisconnectAsync() Disconnect asynchronously
Channel(topic, params) Create a channel

Channel

Method Description
Join() Join the channel
JoinAsync() Join asynchronously, returns JoinResult
Leave() Leave the channel
LeaveAsync() Leave asynchronously
Push(event, payload) Send a message
PushAsync(event, payload) Send asynchronously, returns PushResult
PushAsync<T>(event, payload) Send with typed response
On(event, callback) Subscribe to events
Off(event) Unsubscribe from events
WaitForEventAsync(event) Wait for a single event

Presence

Method Description
OnJoin Event fired when a user joins
OnLeave Event fired when a user leaves
OnSync Event fired on state sync
WaitForInitialSyncAsync() Wait for initial presence state
WaitForUserAsync(key, timeout) Wait for a specific user

Running Tests

# All tests
dotnet test

# Unit tests only
dotnet test --filter "Category!=Integration"

# Integration tests (requires server)
dotnet test --filter "Category=Integration"

Integration tests run against phoenix-sharp.level3.io:3080. Server source: phoenix-integration-tester

Contributing

Issues and pull requests are welcome!

License

MIT

Author

Maz (Mazyad Alabduljaleel)


<p align="center"> <sub>Logo is a mix of Unity and Phoenix logos. Please don't sue me.</sub> </p>

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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Version Downloads Last Updated
1.2.3 99 1/30/2026
1.2.2 88 1/30/2026
1.1.0 86 1/30/2026
1.0.3 89 1/29/2026
1.0.2 84 1/29/2026
1.0.1 89 1/29/2026