PokerAlgo 1.0.0

dotnet add package PokerAlgo --version 1.0.0
                    
NuGet\Install-Package PokerAlgo -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PokerAlgo" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PokerAlgo" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="PokerAlgo" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PokerAlgo --version 1.0.0
                    
#r "nuget: PokerAlgo, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=PokerAlgo&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=PokerAlgo&version=1.0.0
                    
Install as a Cake Tool

🍑 PokerAlgo - Texas Hold 'em hand evaluator and simulation engine.

PokerAlgo is a C# library for evaluating poker hands, determining winners, and simulating win probabilities in Texas Hold 'em.

Features

  • Determines the "winning hand" of a given Player.
  • Determines the winner or winners in case of a tie.
  • Given a winning hand, it will provide a "pretty" name. For example, "Full House, 7s over 5s" or "Pair of 7s".
  • Provides the chances of winning or tying a round of Texas Hold 'em.
    • Pre-flop, given a Player's hole cards, it can provide the chances of winning or tying using Monte Carlo simulations or using pre-computed data from a file.
    • Post-flop, it can compute the chances of a player winning or tying using Monte Carlo simulations.
    • Given a Player's hole cards, it can provide a hand strength value using Bill Chen's formula. A value ranging from -1 to 22.

    Something to note about these predictions is that they are independent of other players. They are only calculated based on what a given player knows, hence why the chances don't add to 100%. The reason I added predictions is so I could build an AI that would make decisions based on its probabilities of winning.

  • Monte Carlo Simulations are parallelized.

Future Improvements

  • Simulate all players together for chances that add up to 100% on the board.
  • Compute data tables for post-flop hands to avoid using simulations during a live game.

Compatibility

  • .NET 6+
  • Usable in any C# project

Installation

dotnet add package PokerAlgo

How to use

using PokerAlgo;

namespace PokerAlgoTest;
class Program
{
    static void Main()
    {
        Deck deck = new();

        List<Player> players = new() // at least 2 players
        {
            new Player("Player 1", deck.NextCard(), deck.NextCard()),
            new Player("Player 2", deck.NextCard(), deck.NextCard()),
            new Player("Player 3", deck.NextCard(), deck.NextCard()),
            new Player("Player 4", deck.NextCard(), deck.NextCard()),
            new Player("Player 5", deck.NextCard(), deck.NextCard()),
        };

        List<Card> community = deck.NextCards(5);

        Console.WriteLine("Players:");
        foreach (var player in players)
        {
            Console.WriteLine(player);
        }

        Console.WriteLine("\nCommunity Cards:");
        foreach (Card item in community)
        {
            Console.Write(item + " ");
        }

        Console.WriteLine();
        Player player1 = players[0];
        HandEvaluator evaluator = new();
        WinningHand winningHand = evaluator.GetWinningHand(player1.HoleCards, community);
        Console.WriteLine("\nPlayer 1 WinningHand: \n" + winningHand);

        Console.WriteLine("\nChances of Player 1 Winning:");
        var chances = ChanceCalculator.GetWinningChanceSimParallel(player1.HoleCards, community, players.Count - 1, 10_000);
        Console.WriteLine($"Win: {chances.winChance}\nTie: {chances.tieChance}");


        List<Player> winners = Algo.GetWinners(players, community);

        Console.WriteLine();
        Console.WriteLine(winners.Count == 1 ? "Winner:" : "Tie:");
        foreach (Player winner in winners)
        {
            Console.WriteLine(winner);
            Console.WriteLine(winner.WinningHand);
            Console.WriteLine(Helpers.GetPrettyHandName(winner.WinningHand));
            Console.WriteLine();
        }

    }
}

License

This project is licensed under the MIT License.

Licenses Used

  • Package Icon based on "OpenMoji" – the open-source emoji set (https://openmoji.org), licensed under CC BY-SA 4.0.
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 108 6/20/2025