ReadyM.SDK.Client
1.0.0-rc.2
dotnet add package ReadyM.SDK.Client --version 1.0.0-rc.2
NuGet\Install-Package ReadyM.SDK.Client -Version 1.0.0-rc.2
<PackageReference Include="ReadyM.SDK.Client" Version="1.0.0-rc.2" />
<PackageVersion Include="ReadyM.SDK.Client" Version="1.0.0-rc.2" />
<PackageReference Include="ReadyM.SDK.Client" />
paket add ReadyM.SDK.Client --version 1.0.0-rc.2
#r "nuget: ReadyM.SDK.Client, 1.0.0-rc.2"
#:package ReadyM.SDK.Client@1.0.0-rc.2
#addin nuget:?package=ReadyM.SDK.Client&version=1.0.0-rc.2&prerelease
#tool nuget:?package=ReadyM.SDK.Client&version=1.0.0-rc.2&prerelease
ReadyM.SDK.Client
The game-agnostic client part of the ReadyM SDK: entities and services on the client,
input, the relay client and the mod loader. It depends on ReadyM.SDK.Common.
You do not need to reference this package yourself. Each game publishes its own client SDK package on top of it, and a mod's client project references that one:
| game | client mod |
|---|---|
| Oblivion Remastered | ReadyM.SDK.Oblivion.Client |
The game loads these assemblies itself, so your mod folder only needs your own.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Mono.Cecil (>= 0.11.6)
- Nito.AsyncEx (>= 5.1.2)
- ReadyM.SDK.Common (>= 1.0.0-rc.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ReadyM.SDK.Client:
| Package | Downloads |
|---|---|
|
ReadyM.SDK.Oblivion.Client
SDK for the in-game half of an OblivionMP mod. Includes the game-side mod and the CEF web UI with its page RPC generator. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0-rc.2 | 66 | 10/16/2026 |
| 1.0.0-rc.1 | 72 | 10/15/2026 |