ReadyM.SDK.Wukong.Common
0.3.1
dotnet add package ReadyM.SDK.Wukong.Common --version 0.3.1
NuGet\Install-Package ReadyM.SDK.Wukong.Common -Version 0.3.1
<PackageReference Include="ReadyM.SDK.Wukong.Common" Version="0.3.1" />
<PackageVersion Include="ReadyM.SDK.Wukong.Common" Version="0.3.1" />
<PackageReference Include="ReadyM.SDK.Wukong.Common" />
paket add ReadyM.SDK.Wukong.Common --version 0.3.1
#r "nuget: ReadyM.SDK.Wukong.Common, 0.3.1"
#:package ReadyM.SDK.Wukong.Common@0.3.1
#addin nuget:?package=ReadyM.SDK.Wukong.Common&version=0.3.1
#tool nuget:?package=ReadyM.SDK.Wukong.Common&version=0.3.1
ReadyM.SDK.Wukong.Common
Shared types for a WukongMP mod: the ECS components and RPC contracts that the two halves of a mod have to agree on, plus the ReadyM source generator that turns them into registrations.
Reference this from your mod's shared project. The client and server packages both depend on it, so you do not need to add it again alongside them.
Which package do I need
A mod is three projects, and there is one package per project:
| your project | package | framework |
|---|---|---|
| shared code | ReadyM.SDK.Wukong.Common |
netstandard2.0, net10.0 |
| the mod that runs in the game | ReadyM.SDK.Wukong.Client |
netstandard2.0 |
| the mod that runs on the relay server | ReadyM.SDK.Wukong.Server |
net10.0 |
Client and Server both depend on Common, and neither depends on the other. That is deliberate: it means shared code cannot reach into client-only API and then fail when the server loads it, and neither half can reference the other's SDK by accident.
dotnet add package ReadyM.SDK.Wukong.Common
Add --prerelease while the version you want is a preview.
What is in it
The ReadyM core API and multiplayer layer, the Wukong component types, the Yooni native container and serialization assemblies, and our forks of Friflo.Engine.ECS and LiteNetLib. The source generator ships as an analyzer, so it runs in every project that references this package.
Multi-targeted on purpose, so a net10.0 server mod gets the net10.0 builds rather than
falling back to netstandard2.0.
See also
- readym-core-sdk, the game-agnostic core this builds on
- wukong-game-refs, reference-only assemblies for the game itself
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- DryIoc.dll (>= 5.4.3)
- Friflo.Json.Fliox (>= 1.0.4)
- Friflo.Json.Fliox.Annotation (>= 1.0.4)
- JetBrains.Annotations (>= 2025.2.2)
- Microsoft.Extensions.Logging (>= 10.0.8)
- Microsoft.Extensions.Logging.Abstractions (>= 10.0.8)
- Superpower (>= 3.1.0)
- System.Collections.Immutable (>= 10.0.8)
- System.Numerics.Vectors (>= 4.6.1)
- System.Runtime.CompilerServices.Unsafe (>= 6.1.2)
- System.Text.Encodings.Web (>= 10.0.8)
- System.Text.Json (>= 10.0.8)
-
net10.0
- DryIoc.dll (>= 5.4.3)
- Friflo.Json.Fliox (>= 1.0.4)
- Friflo.Json.Fliox.Annotation (>= 1.0.4)
- JetBrains.Annotations (>= 2025.2.2)
- Microsoft.Extensions.Logging (>= 10.0.8)
- Microsoft.Extensions.Logging.Abstractions (>= 10.0.8)
- Superpower (>= 3.1.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on ReadyM.SDK.Wukong.Common:
| Package | Downloads |
|---|---|
|
ReadyM.SDK.Wukong.Client
SDK for the in-game half of a WukongMP mod. Includes the mod loader assemblies mods patch and derive from. |
|
|
ReadyM.SDK.Wukong.Server
SDK for the server-side half of a WukongMP mod, hosted by the ReadyM relay server. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.3.1 | 0 | 8/20/2026 |
| 0.3.1-preview.1 | 0 | 8/20/2026 |