RetroReborn.Game
2.1.0-alpha.15
This is a prerelease version of RetroReborn.Game.
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This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package RetroReborn.Game --version 2.1.0-alpha.15
NuGet\Install-Package RetroReborn.Game -Version 2.1.0-alpha.15
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroReborn.Game" Version="2.1.0-alpha.15" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroReborn.Game" Version="2.1.0-alpha.15" />
<PackageReference Include="RetroReborn.Game" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroReborn.Game --version 2.1.0-alpha.15
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: RetroReborn.Game, 2.1.0-alpha.15"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroReborn.Game@2.1.0-alpha.15
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroReborn.Game&version=2.1.0-alpha.15&prerelease
#tool nuget:?package=RetroReborn.Game&version=2.1.0-alpha.15&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
RetroReborn.Game
Scene management and game loop services for the RetroReborn engine.
Install
dotnet add package RetroReborn.Game
What's included
| Type | Description |
|---|---|
SceneController |
Manages async scene loading and switching. Registered as singleton. |
TransformExtensions |
Reads world-space position from a WorldObjectDefinition component |
Usage
services.AddGame();
// Or via the metapackage:
services.AddRetroReborn();
ISceneController scenes = services.GetRequiredService<ISceneController>();
scenes.RequestSceneChange("Town");
scenes.StartLoadingScene(cancellationToken);
// ... next safe tick:
scenes.CommitPendingSceneChange();
Changes
See CHANGELOG.md.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- Microsoft.Extensions.DependencyInjection.Abstractions (>= 10.0.0)
- Microsoft.Extensions.Logging.Abstractions (>= 10.0.0)
- RetroReborn.Game.Abstractions (>= 2.1.0-alpha.15)
- RetroReborn.World (>= 2.1.0-alpha.15)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|
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2.1.0: Added ICamera (transient), CameraProfile, PresentationFrame redesign, MonoGame.Extended camera, IDisposable on GPU resources, input validation with descriptive exceptions, DI wiring for Game/Localisation/Pilgrimage, ComponentTypes/SpriteProperties/TransformProperties constants. See CHANGELOG.md for breaking changes and migration guidance.