Rune580.Mods.Repo.RepoSteamNetworking 0.1.1

dotnet add package Rune580.Mods.Repo.RepoSteamNetworking --version 0.1.1
                    
NuGet\Install-Package Rune580.Mods.Repo.RepoSteamNetworking -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Rune580.Mods.Repo.RepoSteamNetworking" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Rune580.Mods.Repo.RepoSteamNetworking" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="Rune580.Mods.Repo.RepoSteamNetworking" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Rune580.Mods.Repo.RepoSteamNetworking --version 0.1.1
                    
#r "nuget: Rune580.Mods.Repo.RepoSteamNetworking, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Rune580.Mods.Repo.RepoSteamNetworking&version=0.1.1
                    
Install Rune580.Mods.Repo.RepoSteamNetworking as a Cake Addin
#tool nuget:?package=Rune580.Mods.Repo.RepoSteamNetworking&version=0.1.1
                    
Install Rune580.Mods.Repo.RepoSteamNetworking as a Cake Tool

API for R.E.P.O that allows for networking using Steamworks.

<ins>This does not allow you to host lobbies using steam or enable local hosting!</ins>

<ins>This is an API for Mod Developers</ins> so they can offload their mods' networking off of the REPO Photon servers to help the REPO devs save bandwidth.

Check the Full Documentation for up-to-date Docs

Basic documentation is as follows

Set version compatibility

Method A
[RSNVersionCompatibility(VersionCompatibility.Strict, optional: false)] // Defaults
[BepInPlugin(...)]
class ExampleModPlugin : BaseUnityPlugin {...}
Method B
class ExampleModPlugin : BaseUnityPlugin 
{
    private void Awake() 
    {
        RepoSteamNetwork.SetVersionCompatibility(VersionCompatibility.Strict, plugin: this);
    }
}

Create network packet

public class ExamplePacket : NetworkPacket<ExamplePacket>
{
    public string ExampleDataString;
    public Vector3 ExampleVector;
    
    protected override void WriteData(SocketMessage socketMessage) 
    {
        socketMessage.Write(ExampleDataString);
        socketMessage.Write(ExampleVector);
    }
    
    protected override void ReadData(SocketMessage socketMessage) 
    {
        ExampleDataString = socketMessage.Read<string>();
        ExampleVector = socketMessage.Read<Vector3>();
    }
}

Register network packet

RepoSteamNetwork.RegisterPacket<ExamplePacket>();

Setup callback

Method A

Register callback

{
    ...
    RepoSteamNetwork.AddCallback<ExamplePacket>(OnExamplePacketReceived);
    ...
}

private static void OnExamplePacketReceived(ExamplePacket packet) 
{
    // Do stuff with your packet data
    
    Debug.Log($"Received ExamplePacket Data: ({packet.ExampleDataString}, {packet.ExampleVector})");
}
Method B

Do your callback in ReadData in your packet

public class ExamplePacket : NetworkPacket<ExamplePacket>
{
    ...
    
    protected override void ReadData(SocketMessage socketMessage) 
    {
        ExampleDataString = socketMessage.Read<string>();
        ExampleVector = socketMessage.Read<Vector3>();
        
        // Do stuff with your data here
        
        Debug.Log($"Received ExamplePacket Data: ({ExampleDataString}, {ExampleVector})");
    }
}

Send Packet

var packet = new ExamplePacket 
{
    ExampleDataString = "Example string here",
    ExampleVector = Vector3.One,
}

// By default sends packet to everyone including the user who sends the packet
RepoSteamNetwork.SendPacket(packet);
// or send it only to the host
RepoSteamNetwork.SendPacket(packet, NetworkDestination.HostOnly);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Rune580.Mods.Repo.RepoSteamNetworking:

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ImperiumRepo

Imperium is a powerful and highly performant all-in-one debugging tool to test and explore game mechanics and functionality in REPO.

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Version Downloads Last updated
0.1.1 79 5/2/2025
0.1.0 285 4/25/2025
0.0.0-dev.53 127 4/24/2025