Rune580.Mods.Repo.RepoSteamNetworking
0.1.1
dotnet add package Rune580.Mods.Repo.RepoSteamNetworking --version 0.1.1
NuGet\Install-Package Rune580.Mods.Repo.RepoSteamNetworking -Version 0.1.1
<PackageReference Include="Rune580.Mods.Repo.RepoSteamNetworking" Version="0.1.1" />
<PackageVersion Include="Rune580.Mods.Repo.RepoSteamNetworking" Version="0.1.1" />
<PackageReference Include="Rune580.Mods.Repo.RepoSteamNetworking" />
paket add Rune580.Mods.Repo.RepoSteamNetworking --version 0.1.1
#r "nuget: Rune580.Mods.Repo.RepoSteamNetworking, 0.1.1"
#addin nuget:?package=Rune580.Mods.Repo.RepoSteamNetworking&version=0.1.1
#tool nuget:?package=Rune580.Mods.Repo.RepoSteamNetworking&version=0.1.1
API for R.E.P.O that allows for networking using Steamworks.
<ins>This does not allow you to host lobbies using steam or enable local hosting!</ins>
<ins>This is an API for Mod Developers</ins> so they can offload their mods' networking off of the REPO Photon servers to help the REPO devs save bandwidth.
Check the Full Documentation for up-to-date Docs
Basic documentation is as follows
Set version compatibility
Method A
[RSNVersionCompatibility(VersionCompatibility.Strict, optional: false)] // Defaults
[BepInPlugin(...)]
class ExampleModPlugin : BaseUnityPlugin {...}
Method B
class ExampleModPlugin : BaseUnityPlugin
{
private void Awake()
{
RepoSteamNetwork.SetVersionCompatibility(VersionCompatibility.Strict, plugin: this);
}
}
Create network packet
public class ExamplePacket : NetworkPacket<ExamplePacket>
{
public string ExampleDataString;
public Vector3 ExampleVector;
protected override void WriteData(SocketMessage socketMessage)
{
socketMessage.Write(ExampleDataString);
socketMessage.Write(ExampleVector);
}
protected override void ReadData(SocketMessage socketMessage)
{
ExampleDataString = socketMessage.Read<string>();
ExampleVector = socketMessage.Read<Vector3>();
}
}
Register network packet
RepoSteamNetwork.RegisterPacket<ExamplePacket>();
Setup callback
Method A
Register callback
{
...
RepoSteamNetwork.AddCallback<ExamplePacket>(OnExamplePacketReceived);
...
}
private static void OnExamplePacketReceived(ExamplePacket packet)
{
// Do stuff with your packet data
Debug.Log($"Received ExamplePacket Data: ({packet.ExampleDataString}, {packet.ExampleVector})");
}
Method B
Do your callback in ReadData
in your packet
public class ExamplePacket : NetworkPacket<ExamplePacket>
{
...
protected override void ReadData(SocketMessage socketMessage)
{
ExampleDataString = socketMessage.Read<string>();
ExampleVector = socketMessage.Read<Vector3>();
// Do stuff with your data here
Debug.Log($"Received ExamplePacket Data: ({ExampleDataString}, {ExampleVector})");
}
}
Send Packet
var packet = new ExamplePacket
{
ExampleDataString = "Example string here",
ExampleVector = Vector3.One,
}
// By default sends packet to everyone including the user who sends the packet
RepoSteamNetwork.SendPacket(packet);
// or send it only to the host
RepoSteamNetwork.SendPacket(packet, NetworkDestination.HostOnly);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- BepInEx.Core (>= 5.4.21)
- BepInEx.PluginInfoProps (>= 2.1.0)
- R.E.P.O.GameLibs.Steam (>= 0.1.2-ngd.0)
- UnityEngine.Modules (>= 2022.3.21)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Rune580.Mods.Repo.RepoSteamNetworking:
Package | Downloads |
---|---|
ImperiumRepo
Imperium is a powerful and highly performant all-in-one debugging tool to test and explore game mechanics and functionality in REPO. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.1.1 | 79 | 5/2/2025 |
0.1.0 | 285 | 4/25/2025 |
0.0.0-dev.53 | 127 | 4/24/2025 |