SODSharp 0.1.0

dotnet add package SODSharp --version 0.1.0
                    
NuGet\Install-Package SODSharp -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SODSharp" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SODSharp" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="SODSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SODSharp --version 0.1.0
                    
#r "nuget: SODSharp, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SODSharp@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SODSharp&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=SODSharp&version=0.1.0
                    
Install as a Cake Tool

SODSharp

An SDK for Shadows of Doubt modding. Provides common helpers and a plugin entry point for BepInEx IL2CPP.

  • NuGet: pack and publish to consume in code
  • Thunderstore: ship as a dependency mod that others can reference

Installation (as Thunderstore dependency)

  • Upload the contents of ModFolderContent (plus the built DLL from bin/Release/net6.0/) as your Thunderstore package.
  • Other mods add a dependency: "shane-SODSharp-<version>" in their manifest.json.

Installation (as NuGet)

  • Add the NuGet package SODSharp to your mod project.
  • If you also use SOD.Common, you can set MSBuild property SODCommonDll to point to your local SOD.Common.dll:
<PropertyGroup>
  <SODCommonDll>..\path\to\SOD.Common.dll</SODCommonDll>
</PropertyGroup>

Requirements

  • BepInEx 6 (Unity IL2CPP)
  • UniverseLib (IL2CPP)

Usage

  • Implement your patches and initialization within your mod.
  • SODSharp.Plugin initializes UniverseLib and applies Harmony patches.
  • Use the general message helper SODSharp.UI.ScreenMessages to show messages without taking a hard dependency on game assemblies:
// Simple broadcast using defaults (notification + building icon + white)
SODSharp.UI.ScreenMessages.Broadcast("Hello, Detective!");

// Specify message type and icon by enum name (from the game):
// messageType: values from InterfaceController.GameMessageType
// icon: values from InterfaceControls.Icon
SODSharp.UI.ScreenMessages.Broadcast(
    text: "New lead discovered",
    messageType: "notification",
    icon: "magnifyingGlass",
    r: 0.9f, g: 0.9f, b: 1f, a: 1f
);

This helper uses reflection at runtime to resolve types from the game and SOD.Common, so it compiles even without direct references to Assembly-CSharp.dll.

Build

# Build + (auto)pack
 dotnet build -c Release
# or explicitly
 dotnet pack -c Release

Artifacts:

  • DLL: bin/Release/net6.0/SODSharp.dll
  • NuGet: bin/Release/SODSharp.0.1.0.nupkg

Optional: Local game references for IntelliSense

If you want compile-time access to game types (e.g., InterfaceController enums) locally, set GameManagedDir in your consuming project to the game's Managed folder. This is optional and not required for runtime:

<PropertyGroup>
  <GameManagedDir>C:\\Program Files (x86)\\Steam\\steamapps\\common\\Shadows of Doubt\\Shadows of Doubt_Data\\Managed</GameManagedDir>
  
  
</PropertyGroup>
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.1.0 111 8/10/2025