STS2.Live2D 0.6.1

dotnet add package STS2.Live2D --version 0.6.1
                    
NuGet\Install-Package STS2.Live2D -Version 0.6.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="STS2.Live2D" Version="0.6.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="STS2.Live2D" Version="0.6.1" />
                    
Directory.Packages.props
<PackageReference Include="STS2.Live2D" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add STS2.Live2D --version 0.6.1
                    
#r "nuget: STS2.Live2D, 0.6.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package STS2.Live2D@0.6.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=STS2.Live2D&version=0.6.1
                    
Install as a Cake Addin
#tool nuget:?package=STS2.Live2D&version=0.6.1
                    
Install as a Cake Tool

STS2 Live2D

《杀戮尖塔 2》的 Live2D 运行时 Mod,同时为其他 Mod 提供稳定的模型控制 API。

运行时 Mod 版本:0.6.1;公共 API 版本:9

能力

  • 导入和管理 Live2D Cubism 模型。
  • 分别配置主菜单与游戏内的位置、大小、旋转、透明度和显示状态。
  • 播放 Motion、Expression,绑定快捷键并控制 Parameter 与 Part。
  • 支持混合模式、颜色滤镜,以及矩形、椭圆和圆角矩形画布蒙版。
  • 提供滑条与数字同步输入、颜色选择器和实时模型/蒙版画布预览。
  • 中性渲染直接使用模型原始分辨率;需要合成效果时按显示尺寸动态分配高分辨率画布。
  • 通过 NuGet 或 ProjectReference 为其他 Mod 提供编译期 API。
  • 将其他 Mod 自带的 .live2dpack 注册到统一模型库。

文档

本地启动文档站:

cd docs
npm install
npm run dev

最小引用

<PackageReference Include="STS2.Live2D" Version="0.6.1" />

NuGet 提供编译期引用程序集。使用者在 Mod 清单中声明 Live2D 运行时依赖;完整示例见 Mod 接入文档

构建

构建会从 Steam 自动发现游戏目录。若游戏位于无法自动识别的库,可设置 STS2_DIR 环境变量,或在命令行直接传入 Sts2Dir

正式 Mod 产物由 Godot 导出资源 PCK,再由 dotnet publish 收集程序集、manifest、PCK 和 Cubism 原生文件:

$Godot = "D:\program\Godot\Godot_v4.5.1-stable_mono_win64_console.exe"
$env:STS2_DIR = "D:\SteamLibrary\steamapps\common\Slay the Spire 2"

& $Godot --headless --editor --path $PWD --quit
& $Godot --headless --path $PWD --export-pack Live2D "$PWD\Live2D.pck"
dotnet publish .\Live2D.csproj -c Release -o .\artifacts\Live2D -p:BundleMod=true

将同一次 dotnet publish 生成的 artifacts/Live2D 整个目录复制到游戏的 mods/Live2Ddotnet build 用于编译检查,dotnet publish 生成完整部署产物。

dotnet build .\Live2D.csproj -c Release -t:RefreshNuGetReference
dotnet pack .\NuGet\STS2.Live2D.Package.csproj -c Release -o .\artifacts

LICENSE

MIT

第三方声明

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.6.1 117 7/22/2026
0.6.0 105 7/22/2026
0.5.6 121 7/20/2026
0.5.5 112 7/20/2026
0.4.1 104 7/17/2026
0.4.0 104 7/17/2026