SetNet.Equipment 1.2.0

dotnet add package SetNet.Equipment --version 1.2.0
                    
NuGet\Install-Package SetNet.Equipment -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.Equipment" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.Equipment" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.Equipment" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.Equipment --version 1.2.0
                    
#r "nuget: SetNet.Equipment, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.Equipment@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.Equipment&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.Equipment&version=1.2.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.Equipment

Server-authoritative equipment for SetNet.

Define your own slot layout — head, weapon, ring1/ring2, whatever — as a custom EquipmentSchema with per-slot accept rules, then equip and unequip items pulled straight from SetNet.Inventory. Each equipped item applies its SetNet.Stats modifiers to the wearer's StatSet (and removes them on unequip), so gear changes attack power, defense, speed, and so on. Clients equip/unequip and read the loadout; changes push. Added by composition — no base class.

Install

dotnet add package SetNet
dotnet add package SetNet.Equipment

Usage

Call EquipmentRuntime.Enable() once at startup on both ends.

Server — over the inventory hub, with your slot schema and item-stat mapping:

EquipmentRuntime.Enable();
var inventory = server.UseInventory();

var schema = EquipmentSchema.Create()
    .Slot("weapon", accepts: id => id.StartsWith("weapon:"))
    .Slot("head")
    .Slot("ring1").Slot("ring2")
    .Build();

var equipment = server.UseEquipment(inventory, new EquipmentOptions
{
    Schema    = schema,
    ItemStats = itemId => Catalog.ModifiersFor(itemId),   // item id -> stat modifiers while worn
    StatsOf   = playerKey => world.StatsOf(playerKey),    // must be the wearer's StatSet
    // PlayerKey must match the Inventory hub's key mapping
});

// server logic can equip directly, too:
var (ok, msg) = await equipment.EquipAsync(playerKey, "weapon", "weapon:sword");

Client — equip, unequip, and read the loadout:

EquipmentRuntime.Enable();
var equipment = client.UseEquipment();
equipment.Changed += loadout => Redraw(loadout);   // slot -> item id

await equipment.EquipAsync("weapon", "weapon:sword");
await equipment.UnequipAsync("head");
var loadout = await equipment.GetAsync();

Notes

  • Custom slots with accept rules. EquipmentSchema.Create().Slot(id, accepts?) — the optional predicate gates which item ids a slot takes; unknown slots and rejected items fail with a reason.
  • Items live in exactly one place. EquipAsync atomically takes the item from InventoryServer (via TryRevokeAsync), swaps out and returns whatever was already in the slot, and updates stats; UnequipAsync grants the item back. No dupes.
  • Gear = stat modifiers. EquipmentOptions.ItemStats maps an item id to the StatModifiers it grants; they're re-tagged per slot so RemoveBySource strips exactly that slot's bonuses on unequip or swap. Provide StatsOf to reach the wearer's StatSet (omit it for slots-only equipment with no stat effect).
  • Key parity. EquipmentOptions.PlayerKey must map a peer to the same stable key the Inventory hub uses, or items won't line up. Default is the connection id — override to the authenticated account id.
  • Pluggable store. IEquipmentStore holds each player's loadout (MemoryEquipmentStore default, in-process); implement it over Redis/SQL for durability.
  • Rides the unified SetNet.Protocol messaging layer on the Channels.Equipment channel (all modules share one envelope wire type, 65447) — no per-module wire ids to reserve. The control protocol is hand-framed byte[].

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.2.0 111 8/5/2026