SetNet.Mobs.Locomotion
1.2.0
dotnet add package SetNet.Mobs.Locomotion --version 1.2.0
NuGet\Install-Package SetNet.Mobs.Locomotion -Version 1.2.0
<PackageReference Include="SetNet.Mobs.Locomotion" Version="1.2.0" />
<PackageVersion Include="SetNet.Mobs.Locomotion" Version="1.2.0" />
<PackageReference Include="SetNet.Mobs.Locomotion" />
paket add SetNet.Mobs.Locomotion --version 1.2.0
#r "nuget: SetNet.Mobs.Locomotion, 1.2.0"
#:package SetNet.Mobs.Locomotion@1.2.0
#addin nuget:?package=SetNet.Mobs.Locomotion&version=1.2.0
#tool nuget:?package=SetNet.Mobs.Locomotion&version=1.2.0
<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>
SetNet.Mobs.Locomotion
Make SetNet.Mobs move through the unified SetNet.Locomotion tick.
By default a mob steps its own position with its built-in path-follower. This opt-in bridge hands that stepping to a
shared LocomotionSystem instead — so players and mobs move in the same tick, and both fire the system's Started
hook, letting you replicate them the same way (send just the destination, L2-style). The mob AI, perception, threat,
combat and replication are all unchanged; only where the position advances moves out.
Use
var loco = server.UseLocomotion(geo); // the one unified movement system
var mobs = server.UseMobs(new MobOptions
{
GeoData = geo,
// …perception seams…
Mover = loco.AsMobMover(), // ← mobs now advance through Locomotion
});
// players create Movers on the same system, so one hook replicates everything:
loco.Started += m => SendMoveTo(m.Owner, m.Destination!.Value); // m.Owner is the MobInstance for a mob
Leave MobOptions.Mover unset to keep the built-in mob movement — nothing else changes either way.
How it works
AsMobMover() wraps the LocomotionSystem as an IMobMover (the movement seam in SetNet.Mobs). Per mob it:
- spawns a
Moverat the mob's position withMobOptions.MoveSpeed, owned by theMobInstance; - on a new brain move-goal, calls
mover.GoTo(goal)(which firesStarted); - reads
mover.Positionback intomob.Positioneach AI tick; - disposes the
Moverwhen the mob dies / despawns.
Notes
- Two ticks, one purpose. Mobs still runs its AI tick (decisions); Locomotion runs the movement tick (stepping). The mob's position lags the mover by at most one tick — fine, and exactly how L2 separates AI from movement.
- Unified replication. Because a mob is now a
Moverwith the mob asOwner,LocomotionSystem.Startedgives you one place to send "move to point" for players and mobs alike. - Uses
SetNet.GeoData.Vec3.
License
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- SetNet (>= 1.2.0)
- SetNet.Locomotion (>= 1.2.0)
- SetNet.Mobs (>= 1.2.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.0 | 95 | 8/5/2026 |