SetNet.Unity 1.1.0

dotnet add package SetNet.Unity --version 1.1.0
                    
NuGet\Install-Package SetNet.Unity -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SetNet.Unity" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SetNet.Unity" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="SetNet.Unity" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SetNet.Unity --version 1.1.0
                    
#r "nuget: SetNet.Unity, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SetNet.Unity@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SetNet.Unity&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=SetNet.Unity&version=1.1.0
                    
Install as a Cake Tool

<p align="center"> <img src="https://raw.githubusercontent.com/Povstalez/SetNet/master/assets/icon.png" alt="SetNet" width="96"> </p>

SetNet.Unity

Unity helpers for SetNet.

SetNet's message handlers and lifecycle callbacks run on background threads, but Unity APIs (Transform, GameObject, UI, …) may only be touched on the main thread. This package gives you a tiny main-thread dispatcher to bridge the two.

Install

Add the DLLs (SetNet.dll, SetNet.Unity.dll, your serializer) to your Unity project's Assets/Plugins/, or reference the package in a package-manager-based project. Requires Unity 2021+ (netstandard2.1). WebGL is not supported (no threads/sockets).

Usage

Drain the queue once per frame from a single MonoBehaviour:

using SetNet.Unity;

public class NetDispatcher : MonoBehaviour
{
    void Update() => MainThreadDispatcher.Shared.Drain();
}

Marshal handler work onto the main thread:

[MessageHandler((ushort)Msg.Move)]
public class MoveHandler : IClientMessageHandler<MoveMessage>
{
    public Task HandleAsync(MoveMessage msg)
    {
        MainThreadDispatcher.Shared.Post(() =>
        {
            // safe: runs on the Unity main thread next frame
            player.transform.position = new Vector3(msg.X, msg.Y, 0);
        });
        return Task.CompletedTask;
    }
}

PostAsync(...) returns a task you can await if a background handler needs main-thread work to finish first.

IL2CPP / AOT

On IL2CPP/AOT targets (iOS, consoles, Android IL2CPP), MessagePack needs pre-generated formatters: run the mpc generator for your [MessagePackObject] DTOs and register the resolver at startup, or use an AOT-friendly serializer via SetNetSerializer.Use(...). On Mono/desktop it works out of the box.

Documentation & source

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 166 7/2/2026