SharpDX.Direct3D11.Effects 4.2.0

Prefix Reserved
dotnet add package SharpDX.Direct3D11.Effects --version 4.2.0                
NuGet\Install-Package SharpDX.Direct3D11.Effects -Version 4.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11.Effects --version 4.2.0                
#r "nuget: SharpDX.Direct3D11.Effects, 4.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11.Effects as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

// Install SharpDX.Direct3D11.Effects as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0                

Assembly providing DirectX - Effects11 managed API for Direct3D11.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SharpDX.Direct3D11.Effects:

Package Downloads

SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6


The ANX.Framework is a platform independent game framework which is source compatible with Microsofts XNA Framework.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on SharpDX.Direct3D11.Effects:

Repository Stars
DirectX Capture and Overlays by using Direct3D API hooks
A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
Examples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
TUM.CMS.VplControl is a WPF based Visual Programming Control for .Net.
Version Downloads Last updated
4.2.0 419,606 8/24/2018
4.2.0-ci284 742 8/13/2018
4.2.0-ci281 705 8/13/2018
4.2.0-ci272 717 8/1/2018
4.2.0-ci268 714 7/31/2018
4.2.0-ci259 773 7/2/2018
4.1.0 2,626 6/1/2018
4.1.0-ci217 972 2/10/2018
4.1.0-ci184 905 10/10/2017
4.0.1 74,217 5/30/2017
4.0.0 1,187 5/29/2017
4.0.0-ci147 850 5/17/2017
4.0.0-ci145 834 5/6/2017
4.0.0-ci144 861 5/6/2017
4.0.0-ci141 868 4/24/2017
4.0.0-ci140 808 4/24/2017
4.0.0-ci136 870 4/19/2017
4.0.0-ci133 887 4/11/2017
4.0.0-ci130 896 4/11/2017
4.0.0-ci126 816 4/7/2017
4.0.0-ci124 880 4/6/2017
4.0.0-ci121 842 3/31/2017
4.0.0-ci120 868 3/31/2017
3.1.2-beta109 925 2/20/2017
3.1.2-beta107 814 2/17/2017
3.1.2-beta105 836 2/16/2017
3.1.2-alpha103 850 2/15/2017
3.1.2-alpha100 814 2/15/2017
3.1.1 6,089 10/27/2016
3.1.0 1,320 10/19/2016
3.0.2 5,385 3/11/2016
3.0.1 1,676 1/17/2016
3.0.0 1,294 12/25/2015
3.0.0-rc017 866 12/23/2015
3.0.0-rc014 880 12/23/2015
3.0.0-beta01 1,028 8/19/2015
3.0.0-alpha02 951 6/8/2015
3.0.0-alpha01 942 4/1/2015
2.6.3 45,625 10/29/2014
2.6.2 3,634 6/17/2014
2.6.1 1,208 6/16/2014
2.6.0 1,524 5/10/2014
2.5.0 58,249 8/10/2013
2.4.2 2,772 12/21/2012
2.4.1 1,586 11/20/2012
2.4.0 1,840 10/31/2012 1,418 10/7/2012
2.3.1 1,465 10/1/2012
2.3.0 1,466 9/28/2012