SignalPlayR.Abstractions
1.0.0
dotnet add package SignalPlayR.Abstractions --version 1.0.0
NuGet\Install-Package SignalPlayR.Abstractions -Version 1.0.0
<PackageReference Include="SignalPlayR.Abstractions" Version="1.0.0" />
<PackageVersion Include="SignalPlayR.Abstractions" Version="1.0.0" />
<PackageReference Include="SignalPlayR.Abstractions" />
paket add SignalPlayR.Abstractions --version 1.0.0
#r "nuget: SignalPlayR.Abstractions, 1.0.0"
#:package SignalPlayR.Abstractions@1.0.0
#addin nuget:?package=SignalPlayR.Abstractions&version=1.0.0
#tool nuget:?package=SignalPlayR.Abstractions&version=1.0.0
SignalPlayR 🎮
(pronounced: "Signal Player")
A modern, extensible .NET 10 library for building real-time collaborative experiences using SignalR.
SignalPlayR provides drop-in multiplayer state synchronization for plain text, rich text (Quill Deltas), ephemeral presence, live remote carets, and threaded comments.
Features
- 👥 Multi-User Presence & Sessions: Track online participants with automatic cleanup on abrupt disconnects.
- 📝 Multi-Field Document Synchronization: Synchronize multiple independent text fields per session room.
- 🖋️ Rich Text Delta Sync: Full support for Quill Deltas and remote collaborative carets via
quill-cursors. - 💬 Threaded Comments & Discussions: In-document comments with reply threads and resolve statuses.
- 🔭 Native OpenTelemetry & Structured Logging: Zero-allocation source-generated logging with built-in
ActivitySourceandMetermetrics. - 🧩 Pluggable Architecture: Ship with in-memory engines out of the box or swap in Redis, EF Core, or distributed databases.
Quick Start
1. Installation
dotnet add package SignalPlayR.Core
2. Register Services (Program.cs)
using SignalPlayR.Core.Extensions;
using SignalPlayR.Core.Hubs;
var builder = WebApplication.CreateBuilder(args);
// Register default in-memory providers & SignalR services
builder.Services.AddSignalPlayR();
var app = builder.Build();
// Map the real-time endpoint
app.MapHub<SignalPlayRHub>("/signalplayrhub");
app.Run();
3. OpenTelemetry Setup
Wire SignalPlayR's telemetry directly into your OpenTelemetry pipeline:
builder.Services.AddOpenTelemetry()
.WithTracing(tracing => tracing
.AddSource("SignalPlayR.Core")
.AddAspNetCoreInstrumentation()
.AddOtlpExporter())
.WithMetrics(metrics => metrics
.AddMeter("SignalPlayR.Core")
.AddOtlpExporter());
License
MIT License. Created with ❤️ for high-performance .NET applications.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SignalPlayR.Abstractions:
| Package | Downloads |
|---|---|
|
SignalPlayR.Core
Real-time multiplayer engine for SignalR supporting plain/rich text sync, presence, cursors, and comments. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 94 | 9/8/2026 |