SparkleXRM 7.3.0

There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package SparkleXRM -Version 7.3.0
dotnet add package SparkleXRM --version 7.3.0
<PackageReference Include="SparkleXRM" Version="7.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SparkleXRM --version 7.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SparkleXRM, 7.3.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install SparkleXRM as a Cake Addin
#addin nuget:?package=SparkleXRM&version=7.3.0

// Install SparkleXRM as a Cake Tool
#tool nuget:?package=SparkleXRM&version=7.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

An open-source library for building Dynamics CRM XRM solutions using Script#, jQuery & Knockoutjs.
Build client slide HTML webresources with all the productivity of c#. Migrate from Silverlight webresources using the MVVM data binding. Share code between the server and client.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SparkleXRM:

Repository Stars
scottdurow/SparkleXrm
An open-source library for building Dynamics CRM XRM solutions using Script#, jQuery & Knockoutjs.
Version Downloads Last updated
7.4.223-beta 722 5/16/2018
7.4.222-beta 621 5/5/2018
7.4.210-beta 560 4/4/2018
7.4.209-beta 549 4/4/2018
7.4.208-beta 501 3/29/2018
7.4.207-beta 543 3/29/2018
7.4.203-beta 536 2/26/2018
7.3.0 1,482 1/22/2017
7.2.10 1,026 9/19/2016
7.2.8 1,030 10/22/2015
7.2.4 1,418 4/20/2015
7.2.3 1,370 3/11/2015

This release renames the root namespace from Xrm to SparkleXrm to avoid a conflict with the Xrm.Sdk namespace in the core platform.
You will need to re-compile your projects against the Script Assemblies - no changes to code should be required unless you have created scripts that are built without using Script#