SteelFlower.Natives.linux-x64
0.1.0-dev.3
dotnet add package SteelFlower.Natives.linux-x64 --version 0.1.0-dev.3
NuGet\Install-Package SteelFlower.Natives.linux-x64 -Version 0.1.0-dev.3
<PackageReference Include="SteelFlower.Natives.linux-x64" Version="0.1.0-dev.3" />
<PackageVersion Include="SteelFlower.Natives.linux-x64" Version="0.1.0-dev.3" />
<PackageReference Include="SteelFlower.Natives.linux-x64" />
paket add SteelFlower.Natives.linux-x64 --version 0.1.0-dev.3
#r "nuget: SteelFlower.Natives.linux-x64, 0.1.0-dev.3"
#:package SteelFlower.Natives.linux-x64@0.1.0-dev.3
#addin nuget:?package=SteelFlower.Natives.linux-x64&version=0.1.0-dev.3&prerelease
#tool nuget:?package=SteelFlower.Natives.linux-x64&version=0.1.0-dev.3&prerelease
Steel Flower's native libraries for linux-x64: Box2D, Box3D, AccessKit, wgpu-native and Tracy.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on SteelFlower.Natives.linux-x64:
| Package | Downloads |
|---|---|
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SteelFlower.Engine.Player
Steel Flower, a game engine in C#: its runtime assemblies, built for Player. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
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SteelFlower.Engine.Debug
Steel Flower, a game engine in C#: its runtime assemblies, built for Debug. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
|
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SteelFlower.Engine.Release
Steel Flower, a game engine in C#: its runtime assemblies, built for Release. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0-dev.3 | 80 | 10/26/2026 |