Stingray.StateMachine 1.0.2

The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package Stingray.StateMachine --version 1.0.2
                    
NuGet\Install-Package Stingray.StateMachine -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stingray.StateMachine" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Stingray.StateMachine" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="Stingray.StateMachine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Stingray.StateMachine --version 1.0.2
                    
#r "nuget: Stingray.StateMachine, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Stingray.StateMachine@1.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Stingray.StateMachine&version=1.0.2
                    
Install as a Cake Addin
#tool nuget:?package=Stingray.StateMachine&version=1.0.2
                    
Install as a Cake Tool

Stingray.StateMachine

A lightweight, framework-agnostic hierarchical state machine library for .NET 8.0+.

Features

  • 🎯 Type-Safe: Uses C# types for state identification and transitions.
  • 🔗 Decoupled: Zero dependencies. Works with any game engine or application.
  • Generic: Context-aware (IState<TContext>) for easy state sharing.
  • 🎣 Event-Driven: Hooks for StateEntered, StateExited, StateTransitioned, and Completed.

Installation

Add the generic NuGet package to your project (ensure you have built/packed the solution):

dotnet add package Stingray.StateMachine

Usage

1. Define Your Context

The context is the shared data explicitly passed to your states. It must implement IContext.

using Stingray.StateMachine;

public class GameContext : IContext {
    public int PlayerId { get; set; }
    public bool IsGameOver { get; set; }
}

2. Define States

Implement IState<TContext>. Each method receives both the context and the state machine instance.

using Stingray.StateMachine;

public class IdleState : IState<GameContext> {
    public void Enter(GameContext context, StateMachine<GameContext> stateMachine) {
        Console.WriteLine("Entering Idle");
    }

    public StateResult<GameContext> Execute(GameContext context, StateMachine<GameContext> stateMachine) {
        if (context.IsGameOver) {
            return StateResult<GameContext>.Complete();
        }

        // Transition to another state by type
        return StateResult<GameContext>.TransitionTo<PlayState>();
    }

    public void Exit(GameContext context, StateMachine<GameContext> stateMachine) {
        Console.WriteLine("Exiting Idle");
    }
}

public class PlayState : IState<GameContext> { ... }

3. Setup and Run

var context = new GameContext();
var fsm = new StateMachine<GameContext>();

// Register states
fsm.AddState(new IdleState())
   .AddState(new PlayState());

// Set entry point
fsm.SetInitialState<IdleState>();

// Start
fsm.Start(context);

// Update loop (e.g., in your game loop)
while (fsm.IsRunning) {
    fsm.Step(context);
}

API Reference

StateMachine<TContext>

  • AddState(IState<T> state): Registers a state instance.
  • SetInitialState<TState>(): Sets the starting state.
  • Start(TContext context): Enters the initial state.
  • Step(TContext context): Executes the current state's logic. Returns true if completed.
  • TransitionTo<TState>(TContext context): Forcefully transitions to a state.

StateResult<TContext>

  • Continue(): Stay in current state.
  • TransitionTo<TState>(): Switch to a new state.
  • Complete(): End the state machine execution.

License

MIT

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated

- Remove CurrentState from IContext to improve compile time checks