TeoEngine 1.0.0-beta

This is a prerelease version of TeoEngine.
dotnet add package TeoEngine --version 1.0.0-beta
                    
NuGet\Install-Package TeoEngine -Version 1.0.0-beta
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TeoEngine" Version="1.0.0-beta" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TeoEngine" Version="1.0.0-beta" />
                    
Directory.Packages.props
<PackageReference Include="TeoEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TeoEngine --version 1.0.0-beta
                    
#r "nuget: TeoEngine, 1.0.0-beta"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TeoEngine@1.0.0-beta
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TeoEngine&version=1.0.0-beta&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=TeoEngine&version=1.0.0-beta&prerelease
                    
Install as a Cake Tool

C# console game engine - 2019

WARNING Project in development

I made a library that displays polygons, ellipses, text, and buttons with properties such as position, rotation, color, parent-child relationships, and mouse events. It also provides functions for a timer, mouse control, FPS adjustment, and console dimensions.

Examples

image image

Getting started

1. Editor: Visual studio

2. Dependencies: To use this library, you need to install the LibKatana library via NuGet Package Manager from visual studio.

3. Requirements: Running as administrator for console size adjustments. On your project, add new item: Application Manifest File and change the asInvoker to requireAdministrator.

4. Code: In the main function, call Game.Initialize() with two parameters: a start function (called once) and an update function (called every frame).

static void Main()
{
    Game.Initialize(Start, Update);
}

This library is currently under development. Detailed documentation will be provided soon to explain its functions. Feel free to explore.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0-beta 152 3/26/2025