Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Install-Package TexturePacker-MonoGameLoader -Version 1.0.4
dotnet add package TexturePacker-MonoGameLoader --version 1.0.4
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
paket add TexturePacker-MonoGameLoader --version 1.0.4
#r "nuget: TexturePacker-MonoGameLoader, 1.0.4"
// Install TexturePacker-MonoGameLoader as a Cake Addin #addin nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4 // Install TexturePacker-MonoGameLoader as a Cake Tool #tool nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4
Update for MonoGame 3.6 and Visual Studio 2017
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.