TexturePacker-MonoGameLoader
1.0.4
Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Install-Package TexturePacker-MonoGameLoader -Version 1.0.4
dotnet add package TexturePacker-MonoGameLoader --version 1.0.4
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
paket add TexturePacker-MonoGameLoader --version 1.0.4
#r "nuget: TexturePacker-MonoGameLoader, 1.0.4"
// Install TexturePacker-MonoGameLoader as a Cake Addin #addin nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4 // Install TexturePacker-MonoGameLoader as a Cake Tool #tool nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4
Release Notes
Update for MonoGame 3.6 and Visual Studio 2017
Dependencies
This package has no dependencies.
Used By
NuGet packages
This package is not used by any NuGet packages.
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