UltimateOrb.TruncatedFloatingPoints 0.1.0

dotnet add package UltimateOrb.TruncatedFloatingPoints --version 0.1.0
NuGet\Install-Package UltimateOrb.TruncatedFloatingPoints -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UltimateOrb.TruncatedFloatingPoints" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UltimateOrb.TruncatedFloatingPoints --version 0.1.0
#r "nuget: UltimateOrb.TruncatedFloatingPoints, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UltimateOrb.TruncatedFloatingPoints as a Cake Addin
#addin nuget:?package=UltimateOrb.TruncatedFloatingPoints&version=0.1.0

// Install UltimateOrb.TruncatedFloatingPoints as a Cake Tool
#tool nuget:?package=UltimateOrb.TruncatedFloatingPoints&version=0.1.0


Provides the BFloat16 type and friends.

Join the chat at https://gitter.im/UltimateOrb-Working-Group/PublicMain

This repo contains the code to build the UltimateOrb.TruncatedFloatingPoints package, as well as the sources to related tools and unit tests.

Version NuGet download count


This is an example of the output of the program, using the BFloat16 type and some basic arithmetic operations.

using System;
using UltimateOrb;

// Define some constants
const int N = 10; // Number of elements to generate
const float MIN = -10f; // Minimum value
const float MAX = 10f; // Maximum value

// Create a random number generator
Random rng = new Random();

// Generate some random float values in the range [MIN, MAX]
float[] floats = new float[N];
for (int i = 0; i < N; i++) {
    floats[i] = (float)rng.NextDouble() * (MAX - MIN) + MIN;

// Convert the float values to BFloat16 values
BFloat16[] bfloats = new BFloat16[N];
for (int i = 0; i < N; i++) {
    bfloats[i] = BFloat16.CreateTruncating(floats[i]);

// Print the float and BFloat16 values
Console.WriteLine("Float values:");
foreach (float f in floats) {

Console.WriteLine("BFloat16 values:");
foreach (BFloat16 b in bfloats) {

// Perform some arithmetic operations on the BFloat16 values
BFloat16 sum = (BFloat16)0F;
BFloat16 product = (BFloat16)1F;
BFloat16 min = BFloat16.MaxValue;
BFloat16 max = BFloat16.MinValue;

for (int i = 0; i < N; i++) {
    sum += bfloats[i];
    product *= bfloats[i];
    min = BFloat16.Min(min, bfloats[i]);
    max = BFloat16.Max(max, bfloats[i]);

// Print the results
Console.WriteLine("Sum: " + sum);
Console.WriteLine("Product: " + product);
Console.WriteLine("Min: " + min);
Console.WriteLine("Max: " + max);

The following is an example of one possible output:

Float values:

BFloat16 values:

Sum: -13.4375
Product: 569344
Min: -9.5
Max: 7.71875

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.0 107 1/15/2024