UnifiedLicensing 4.0.0

dotnet add package UnifiedLicensing --version 4.0.0
                    
NuGet\Install-Package UnifiedLicensing -Version 4.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UnifiedLicensing" Version="4.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UnifiedLicensing" Version="4.0.0" />
                    
Directory.Packages.props
<PackageReference Include="UnifiedLicensing" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UnifiedLicensing --version 4.0.0
                    
#r "nuget: UnifiedLicensing, 4.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UnifiedLicensing@4.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UnifiedLicensing&version=4.0.0
                    
Install as a Cake Addin
#tool nuget:?package=UnifiedLicensing&version=4.0.0
                    
Install as a Cake Tool

UnifiedLicensing .NET SDK v4.0

Modular, Secure, Feature-Complete License Management

🎯 Features

Core Features

  • ✅ AES-256-GCM Encryption - Secure local license storage
  • ✅ RSA Signature Verification - Tamper-proof licenses
  • ✅ Hardware Binding - None/Loose/Strict modes
  • ✅ Clock Tamper Detection - Prevent time manipulation
  • ✅ Hybrid Validation - Offline-first with background sync

Advanced Protection

  • ✅ IntegrityGuard - Runtime protection with multiple validation timers
  • ✅ Anti-Debugging - Detect debuggers and analysis tools
  • ✅ Anti-Tampering - DLL integrity checks and memory patching detection
  • ✅ Blacklist Detection - Identify debugging/hacking tools

Validation Strategies

  • ✅ Online-Only - Always validate with server
  • ✅ Offline-Only - Use cached licenses only
  • ✅ Hybrid - Offline-first with background validation
  • ✅ Adaptive - Automatically choose best strategy

Additional Features

  • ✅ Trial Activation - Start trials programmatically
  • ✅ Analytics Tracking - Feature usage and conversion tracking
  • ✅ Grace Periods - Continue working after validation failures
  • ✅ License File Installation - Import licenses from files
  • ✅ Event System - React to license events

📦 Installation

dotnet add package UnifiedLicensing

🚀 Quick Start

using UnifiedLicensing.v4;
using UnifiedLicensing.v4.Core;

// Configure SDK
var config = new UnifiedLicenseConfig
{
    VendorApiKey = "your-api-key",
    ProductKey = "your-product-key",
    Strategy = ValidationStrategy.Hybrid,
    Encryption = true,
    SignatureVerification = true,
    HardwareBinding = HardwareBindingMode.Loose,
    EnableIntegrityGuard = true,
    EnableAnalytics = true
};

// Initialize manager
var licenseManager = new UnifiedLicenseManager(config);

// Validate license
var result = await licenseManager.ValidateLicenseAsync("LICENSE-KEY-HERE");

if (result.Valid)
{
    Console.WriteLine($"✅ License valid! Tier: {result.LicenseInfo.Tier}");
}
else
{
    Console.WriteLine($"❌ License invalid: {result.Error}");
}

🏗️ Architecture

v4/
├── Core/
│   ├── UnifiedLicenseConfig.cs    # Configuration
│   └── Models.cs                   # Data models
├── Security/
│   ├── SecureStorage.cs            # AES-256-GCM encryption
│   ├── SignatureVerifier.cs        # RSA signature verification
│   ├── HardwareFingerprint.cs      # Advanced hardware detection
│   └── ClockTamperDetector.cs      # Clock tampering detection
├── Protection/
│   └── IntegrityGuard.cs           # Runtime protection
├── Services/
│   ├── LicenseApiClient.cs         # API communication
│   ├── OfflineValidator.cs         # Offline validation
│   ├── ValidationStrategies.cs     # Multiple strategies
│   └── AnalyticsTracker.cs         # Analytics tracking
└── UnifiedLicenseManager.cs        # Main entry point

📖 Usage Examples

Start a Trial

var result = await licenseManager.StartTrialAsync(
    "customer@example.com",
    metadata: new Dictionary<string, object>
    {
        ["source"] = "website",
        ["campaign"] = "summer2025"
    }
);

if (result.Success)
{
    Console.WriteLine($"Trial started! License: {result.LicenseKey}");
}

Track Feature Usage

await licenseManager.TrackFeatureUsageAsync(
    "LICENSE-KEY",
    "advanced_filter",
    metadata: new Dictionary<string, object>
    {
        ["filter_type"] = "blur",
        ["intensity"] = 75
    }
);

Enable Protection

var config = new UnifiedLicenseConfig
{
    // ... other config
    EnableIntegrityGuard = true,
    EnableAntiDebug = true,
    EnableAntiTamper = true
};

var manager = new UnifiedLicenseManager(config);

// Protection starts automatically
// Or manually control:
manager.StartProtection();
manager.StopProtection();

Handle Events

licenseManager.OnLicenseExpired += (sender, result) =>
{
    Console.WriteLine("License expired! Show renewal dialog.");
};

licenseManager.OnQuotaExceeded += (sender, result) =>
{
    Console.WriteLine("API quota exceeded! Show upgrade prompt.");
};

licenseManager.OnTamperDetected += (sender, args) =>
{
    Console.WriteLine("Tampering detected! Taking action...");
    Environment.Exit(1);
};

Validation Strategies

// Online-only (always check server)
var config = new UnifiedLicenseConfig
{
    Strategy = ValidationStrategy.OnlineOnly
};

// Offline-only (use cache only)
var config = new UnifiedLicenseConfig
{
    Strategy = ValidationStrategy.OfflineOnly
};

// Hybrid (offline-first, background sync)
var config = new UnifiedLicenseConfig
{
    Strategy = ValidationStrategy.Hybrid,
    BackgroundValidation = true
};

// Adaptive (automatically choose best)
var config = new UnifiedLicenseConfig
{
    Strategy = ValidationStrategy.Adaptive
};

🔒 Security Features

Hardware Binding Modes

// None - No hardware binding
HardwareBinding = HardwareBindingMode.None

// Loose - 70% similarity required (allows minor hardware changes)
HardwareBinding = HardwareBindingMode.Loose

// Strict - Exact match required
HardwareBinding = HardwareBindingMode.Strict

IntegrityGuard Protection

The IntegrityGuard runs multiple validation timers:

  • Timer A (5-8s): Debugger detection
  • Timer B (10-15s): Blacklisted process detection
  • Timer C (15-25s): Hardware fingerprint validation
  • Timer D (20-30s): DLL integrity checks
  • Timer E (30-45s): Stored hash validation

Random intervals make timing attacks harder.

🎯 Comparison: v2 vs v4

Feature v2 (Multi-file) v4 (Modular)
Architecture Scattered files Organized folders
Maintainability ⭐⭐ ⭐⭐⭐⭐⭐
Protection ✅ ✅ Enhanced
Validation Strategies Limited 4 strategies
Analytics ❌ ✅
Trial Activation Manual ✅ Built-in
Documentation Scattered Centralized
Build Process Complex Simple

📝 License

MIT License - See LICENSE file for details

🤝 Support

🚀 Roadmap

  • Mobile platform support (iOS/Android)
  • Floating license support
  • License server (self-hosted)
  • Advanced obfuscation
  • Cloud license sync
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 is compatible.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last Updated
4.0.0 130 9/9/2026

v4.0.0 - Major Release (Modular Architecture)
- ✅ Modular folder structure for maintainability
- ✅ AES-256-GCM encryption for secure local storage
- ✅ RSA signature verification (RSASSA-PKCS1-v1_5 with SHA-256)
- ✅ Advanced hardware binding (none/loose/strict modes)
- ✅ Clock tampering detection
- ✅ Hybrid validation (offline-first with background checks)
- ✅ IntegrityGuard with anti-debugging and anti-tampering
- ✅ Multiple validation strategies (online-only, offline-only, hybrid, adaptive)
- ✅ Trial activation methods
- ✅ Analytics and feature usage tracking
- ✅ License installation from file
- ✅ Improved grace period handling
- ✅ Cross-framework support (.NET 8.0, Framework 4.8, Standard 2.0)