VL.Nvidia.PathTracing 0.7.5

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package VL.Nvidia.PathTracing --version 0.7.5
                    
NuGet\Install-Package VL.Nvidia.PathTracing -Version 0.7.5
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="VL.Nvidia.PathTracing" Version="0.7.5" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="VL.Nvidia.PathTracing" Version="0.7.5" />
                    
Directory.Packages.props
<PackageReference Include="VL.Nvidia.PathTracing" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add VL.Nvidia.PathTracing --version 0.7.5
                    
#r "nuget: VL.Nvidia.PathTracing, 0.7.5"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package VL.Nvidia.PathTracing@0.7.5
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=VL.Nvidia.PathTracing&version=0.7.5
                    
Install as a Cake Addin
#tool nuget:?package=VL.Nvidia.PathTracing&version=0.7.5
                    
Install as a Cake Tool

VL.Nvidia.PathTracing

Real-time path tracing for vvvv gamma powered by NVIDIA RTXPT, NRD denoising, ReSTIR DI/GI sampling, DLSS Ray Reconstruction, and Shader Execution Reordering.

New in 0.7.3

  • Wire DepthOfField directly into the renderer for aperture and focus control. Output-resolution HDR bokeh follows DLSS-RR, with improved focus transitions and edge coverage.
  • Wire Fog directly into the renderer for homogeneous, single-scattered light beams and shadowing from finite lights on primary camera rays.
  • Use cached noise, interwoven-helix and flow-line PointField layouts and the updated Depth of Field and Fog help patches.
  • Existing user SDFs automatically skip ray segments outside their object bounds. A representative 131,072-object scene measured about 2.4x faster GPU path tracing; results depend on the scene and GPU operating conditions.
  • Common SDF include edits select fresh immutable shader generations. Expected first-frame activation no longer leaves a persistent warning on the renderer.

DX12Bridge 0.7.3 adds HDR10 ten-bit video recording. Select the path tracer's ProcessedColor resource to retain scene-linear highlights before tone mapping. HEVC/NVENC file output is verified; actual AV1 encoding remains unverified. DOF acceptance covers the inspected examples, not all transparent/reflected layers or complete elimination of camera-motion noise. Fog is not full volumetric path tracing.

Requirements

  • NVIDIA RTX GPU (Ampere / RTX 30-series or newer recommended)
  • Windows 10 / Windows 11
  • vvvv 2025.7 or later
  • Latest NVIDIA Game Ready or Studio driver

Features

Feature Details
Path tracing NVIDIA RTXPT / DXR hardware ray tracing
Shader Execution Reordering SER coalesces divergent rays for higher throughput on Ada / Blackwell GPUs
Denoising NRD (ReLAX / ReBLUR) — spatiotemporal
Light sampling ReSTIR DI + ReSTIR GI
Upscaling / AA DLSS Ray Reconstruction (DLSS-RR)
Integration NVIDIA Streamline (Reflex, DLSS-G)

Installation

Install via vvvv's NuGet feed or manually:

nuget install VL.Nvidia.PathTracing

This automatically installs the full dependency stack:

  • VL.Nvidia.PathTracing — RTXPT renderer, NRD denoiser, RTXDI sampler
  • VL.Nvidia.Streamline — Streamline / DLSS-RR / DLSS-G integration
  • VL.Stride.DX12Bridge — high-performance DX11↔DX12 bridge

Architecture

vvvv patch
  └── VL.Nvidia.PathTracing        (path tracing renderer nodes)
        └── VL.Nvidia.Streamline  (DLSS-RR, Reflex, DLSS-G)
              └── VL.Stride.DX12Bridge  (DX11↔DX12, mesh shaders, RT)
                    └── NVIDIA SDKs (Streamline, NRD, RTXPT, DLSS)

License

Free for personal, non-commercial use. © 2026 Tebjan Halm — see LICENSE.txt for full terms.

All other use requires a commercial license from Tebjan Halm — this includes companies, studios, universities, research institutions, NGOs, government bodies, and freelancers. To obtain a license, contact me via tebjan.de.

NVIDIA SDK Notice

This package includes pre-built NVIDIA SDK binaries (Streamline, NRD, RTXPT, DLSS). Use of those binaries is additionally governed by NVIDIA's Software License Agreement for each respective SDK.

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible.  net9.0-windows was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.8.0-pre1 0 10/29/2026
0.7.5 0 10/28/2026
0.7.4 43 10/28/2026
0.7.3 75 10/27/2026
0.7.2 117 10/21/2026
0.7.1 131 10/19/2026
0.7.0 121 10/18/2026
0.6.1-pre1 119 10/15/2026
0.6.0-pre1 140 10/5/2026
0.5.1-pre2 208 4/28/2026
0.5.1-pre1 132 4/28/2026
0.5.0-pre9 126 4/28/2026
0.5.0-pre8 134 4/28/2026
0.5.0-pre7 135 4/28/2026
0.5.0-pre6 123 4/28/2026
0.5.0-pre5 115 4/28/2026
0.5.0-pre4 128 4/28/2026
0.5.0-pre3 124 4/28/2026
0.5.0-pre2 124 4/27/2026
0.5.0-pre11 131 4/28/2026
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