VelocityGrid.Native.WinUI 0.1.0-preview.7

This is a prerelease version of VelocityGrid.Native.WinUI.
dotnet add package VelocityGrid.Native.WinUI --version 0.1.0-preview.7
                    
NuGet\Install-Package VelocityGrid.Native.WinUI -Version 0.1.0-preview.7
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="VelocityGrid.Native.WinUI" Version="0.1.0-preview.7" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="VelocityGrid.Native.WinUI" Version="0.1.0-preview.7" />
                    
Directory.Packages.props
<PackageReference Include="VelocityGrid.Native.WinUI" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add VelocityGrid.Native.WinUI --version 0.1.0-preview.7
                    
#r "nuget: VelocityGrid.Native.WinUI, 0.1.0-preview.7"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package VelocityGrid.Native.WinUI@0.1.0-preview.7
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=VelocityGrid.Native.WinUI&version=0.1.0-preview.7&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=VelocityGrid.Native.WinUI&version=0.1.0-preview.7&prerelease
                    
Install as a Cake Tool

VelocityGrid

VelocityGrid is a read-only, high-performance Windows data grid for very large, remote, or rapidly changing datasets. Viewport calculation, caching, scrolling, and Direct2D rendering remain native while C# applications use a thin managed API.

Choose a package

  • C# WinUI 3: VelocityGrid.WinUI
  • WPF on .NET 8: VelocityGrid.Wpf
  • C++/WinRT WinUI 3: VelocityGrid.Native.WinUI

Use a concrete Windows architecture: x64, x86, or ARM64.

C# WinUI 3

<PropertyGroup>
  <UseWinUI>true</UseWinUI>
  <WindowsPackageType>None</WindowsPackageType>
  <ApplicationManifest>app.manifest</ApplicationManifest>
  <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
</PropertyGroup>
<ItemGroup>
  <PackageReference Include="VelocityGrid.WinUI" Version="0.1.0-preview.7" />
  <Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<Window ... xmlns:vg="using:VelocityGrid.Managed">
    <vg:VelocityGridControl x:Name="TradesGrid" />
</Window>

Configure columns and supply pages through IVelocityGridDataProvider. The managed package installs the correct native runtime transitively.

The self-contained setting above is the recommended Microsoft-style deployment for an unpackaged executable: WinUI, composition, and pointer input are deployed as one matching Windows App SDK graph. Packaged applications should retain their package deployment model instead.

Columns can carry stable application keys for column chooser projections. Provider requests receive the exact immutable column snapshot. For changing datasets, use NotifyDataChanged, Refresh, or targeted InvalidateRows; the caller remains responsible for updating its provider snapshot before notifying the grid.

WPF

<PackageReference Include="VelocityGrid.Wpf" Version="0.1.0-preview.7" />
<Window ... xmlns:vg="clr-namespace:VelocityGrid.Wpf;assembly=VelocityGrid.Wpf">
    <vg:VelocityGridHost x:Name="TradesGrid" RowHeight="24" />
</Window>

The host owns the WinUI XAML Island lifecycle and automatically enables Windows App SDK initialization for unpackaged WPF executables.

C++/WinRT

For an unpackaged executable, use Microsoft-style self-contained deployment and install VelocityGrid.Native.WinUI:

<PropertyGroup>
  <UseWinUI>true</UseWinUI>
  <AppContainerApplication>false</AppContainerApplication>
  <AppxPackage>false</AppxPackage>
  <WindowsPackageType>None</WindowsPackageType>
  <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
</PropertyGroup>
<ItemGroup>
  <Manifest Include="app.manifest" />
  <PackageReference Include="VelocityGrid.Native.WinUI" Version="0.1.0-preview.7" />
</ItemGroup>

Then use the supplied projection headers:

#include <winrt/VelocityGrid_Native.h>

winrt::VelocityGrid_Native::VelocityGrid grid;
grid.RowHeight(24.0);
Content(grid);

The package copies the matching native DLL beside C++ executables and merges registration-free WinRT activation metadata into the application manifest.

Documentation

VelocityGrid is an early preview. Please report compatibility and performance findings through GitHub Issues.

Product Compatible and additional computed target framework versions.
native native is compatible. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on VelocityGrid.Native.WinUI:

Package Downloads
VelocityGrid.WinUI

A thin, idiomatic C# facade for the high-performance native VelocityGrid WinUI 3 control.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-preview.7 77 9/5/2026
0.1.0-preview.6 69 9/3/2026
0.1.0-preview.5 65 9/3/2026
0.1.0-preview.4 68 9/3/2026
0.1.0-preview.3 70 9/3/2026
0.1.0-preview.2 70 9/3/2026
0.1.0-preview.1 59 9/3/2026