Walgelijk 0.33.1

dotnet add package Walgelijk --version 0.33.1
                    
NuGet\Install-Package Walgelijk -Version 0.33.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Walgelijk" Version="0.33.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Walgelijk" Version="0.33.1" />
                    
Directory.Packages.props
<PackageReference Include="Walgelijk" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Walgelijk --version 0.33.1
                    
#r "nuget: Walgelijk, 0.33.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Walgelijk@0.33.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Walgelijk&version=0.33.1
                    
Install as a Cake Addin
#tool nuget:?package=Walgelijk&version=0.33.1
                    
Install as a Cake Tool

logo

Nuget

Een kleine, simpele 2D game engine

var game = new Game(
	new OpenTKWindow("Videogame", new Vector2(-1), new Vector2(1280, 720)),
	new OpenALAudioRenderer()
);

game.UpdateRate = 120;
game.FixedUpdateRate = 60;
game.Window.VSync = false;

TextureLoader.Settings.FilterMode = FilterMode.Linear;

Resources.SetBasePathForType<FixedAudioData>("audio");
Resources.SetBasePathForType<StreamAudioData>("audio");
Resources.SetBasePathForType<Texture>("textures");
Resources.SetBasePathForType<Font>("fonts");

game.Scene = new Scene(game);
scene.AddSystem(new CameraSystem());
scene.AddSystem(new TransformSystem());
		
var camera = scene.CreateEntity();
scene.AttachComponent(camera, new TransformComponent());
scene.AttachComponent(camera, new CameraComponent
{
    PixelsPerUnit = 1,
    OrthographicSize = 1,
    ClearColour = new Color("#a8a3c1")
});

#if DEBUG
	game.DevelopmentMode = true;
	game.Console.DrawConsoleNotification = true;
#else
	game.DevelopmentMode = false;
	game.Console.DrawConsoleNotification = false;
#endif

game.Window.SetIcon(Resources.Load<Texture>("icon.png"));
game.Profiling.DrawQuickProfiler = false;

game.Start();
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (11)

Showing the top 5 NuGet packages that depend on Walgelijk:

Package Downloads
Walgelijk.Onion

IMGUI module for Walgelijk

Walgelijk.OpenTK

Windowing, input, video, and audio interface for Walgelijk using OpenTK

Walgelijk.SimpleDrawing

Immediate-mode drawing API

Walgelijk.AssetManager

Provides support for asset packages

Walgelijk.OpenTK.MotionTK

Adds video playback functionality to the Walgelijk.OpenTK package using a modified version of MotionTK

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Walgelijk:

Repository Stars
studio-minus/madness-interactive-reloaded
Moddable videogame based on Madness Combat
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