XamlMcp.Server 1.0.0-preview.2

This is a prerelease version of XamlMcp.Server.
{
  "servers": {
    "XamlMcp.Server": {
      "type": "stdio",
      "command": "dnx",
      "args": ["XamlMcp.Server@1.0.0-preview.2", "--yes"]
    }
  }
}
                    
This package contains an MCP Server. The server can be used in VS Code by copying the generated JSON to your VS Code workspace's .vscode/mcp.json settings file.
dotnet tool install --global XamlMcp.Server --version 1.0.0-preview.2
                    
This package contains a .NET tool you can call from the shell/command line.
dotnet new tool-manifest
                    
if you are setting up this repo
dotnet tool install --local XamlMcp.Server --version 1.0.0-preview.2
                    
This package contains a .NET tool you can call from the shell/command line.
#tool dotnet:?package=XamlMcp.Server&version=1.0.0-preview.2&prerelease
                    
nuke :add-package XamlMcp.Server --version 1.0.0-preview.2
                    

XamlMcp

An MCP-based AI inspection toolkit for XAML UI frameworks — let an AI assistant inspect and drive a running app you build: walk the visual/logical tree, read and write properties, inspect styles and resources, take screenshots, synthesize input, invoke commands and automation patterns, and observe what changed — over an authenticated local transport.

The current release is 1.0.0-preview.2. It supports Avalonia, modern .NET WPF, self-contained unpackaged WinUI 3, and .NET MAUI on Windows and Android. Protocol version 1 is stable. Native MAUI nodes, iOS, and Mac Catalyst are unsupported.

See the framework feature and tool matrix for per-tool support and capability limits. The preview release guide explains the package roles, installation options, and verification commands.

Packages

Package What it is
XamlMcp.Avalonia In-process agent for Avalonia apps (net8.0, Avalonia 11.3.18+ and 12.x)
XamlMcp.Wpf In-process agent for modern .NET WPF apps (net8.0-windows)
XamlMcp.WinUI In-process agent for unpackaged WinUI 3 apps (Windows App SDK 2.3.1)
XamlMcp.Maui Logical agent for .NET MAUI 10.0.80 (net10.0, Windows, and Android API 24+; screenshots require API 26+)
XamlMcp.Windows.Input Shared guarded Win32 raw-input core used by Windows framework agents
XamlMcp.Agent.Hosting Framework-neutral desktop discovery, authentication, and named-pipe host
XamlMcp.Protocol Shared JSON-RPC contract — DTOs and framing; no UI-framework dependency
XamlMcp.Server Stdio MCP server: a dotnet tool named xamlmcp that connects AI clients to running agents

Install

Prerequisite: the app you inspect can target .NET 8 or later, but the xamlmcp tool (and building this repo or the sample from source) needs the .NET 10 SDK/runtime.

Add the agent package for your UI framework:

dotnet add package XamlMcp.Avalonia --version 1.0.0-preview.2
dotnet add package XamlMcp.Wpf --version 1.0.0-preview.2
dotnet add package XamlMcp.WinUI --version 1.0.0-preview.2
dotnet add package XamlMcp.Maui --version 1.0.0-preview.2

The agent's floor is Avalonia 11.3.18. If your project pins older references (the current avalonia.app template pins 11.3.0) restore fails with a NU1605 package-downgrade error — bump your Avalonia.* package references to at least 11.3.18.

Install the MCP server tool:

dotnet tool install --global XamlMcp.Server --version 1.0.0-preview.2

You can also run the server without a global installation:

dnx XamlMcp.Server@1.0.0-preview.2

Attach the Avalonia agent

Two entry points provide explicit diagnostic opt-in. Nothing listens unless you enable the agent per build (option B) or per launch (option A):

using XamlMcp.Avalonia;

// Option A - fluent, in BuildAvaloniaApp. Compiled in, but INERT unless the
// XAML_MCP=1 environment variable is set when the app launches.
public static AppBuilder BuildAvaloniaApp()
    => AppBuilder.Configure<App>()
        .UsePlatformDetect()
        .AttachXamlMcp();

// Option B - on the Application instance (e.g. in OnFrameworkInitializationCompleted).
// Marked [Conditional("DEBUG")]: the CALL SITE disappears from YOUR Release builds.
public override void OnFrameworkInitializationCompleted()
{
    this.AttachXamlMcp();
    base.OnFrameworkInitializationCompleted();
}

Why two shapes? [Conditional] requires a void method, so the fluent AppBuilder overload can't use it and gates on the environment variable instead. And why not a plain #if DEBUG inside the package? That would gate on how this package was compiled at pack time and could never see your app's configuration at all. Both overloads instead gate on your build configuration or your launch environment.

Know the difference: option B's call is gone from your Release binaries; option A's code ships in Release but stays inert unless XAML_MCP=1 is present at launch — anyone who controls the launch environment can enable it. If you need hard exclusion with the fluent shape, wrap the .AttachXamlMcp() line in your own #if DEBUG.

Attach the WPF agent

Call the extension on the WPF Application in OnStartup:

using System.Windows;
using XamlMcp.Wpf;

public partial class App : Application
{
    protected override void OnStartup(StartupEventArgs e)
    {
        this.AttachXamlMcp();
        base.OnStartup(e);
    }
}

The WPF method is [Conditional("DEBUG")], so the call site disappears from the consuming app's Release build. There is no environment-enabled WPF overload. The agent uses the Application.Dispatcher that performs attachment. Windows and controls owned by secondary WPF UI threads are excluded.

Attach the WinUI agent

Attach on the WinUI UI thread, explicitly register each Window, and keep the calls inside the application's diagnostic build gate:

using Microsoft.UI.Xaml;
using XamlMcp.WinUI;

public partial class App : Application
{
    private WinUiXamlMcpSession? _xamlMcp;
    private IDisposable? _windowRegistration;

    protected override void OnLaunched(LaunchActivatedEventArgs args)
    {
        var window = new MainWindow();
#if DEBUG
        var session = WinUiXamlMcp.Attach();
        _xamlMcp = session;
        _windowRegistration = session.RegisterWindow(window);
        window.Closed += async (_, _) =>
        {
            _windowRegistration?.Dispose();
            await session.DisposeAsync();
        };
#endif
        window.Activate();
    }
}

Attach() is not conditionally compiled: the caller owns the #if DEBUG or equivalent diagnostic gate. One session supports one DispatcherQueue and explicitly registered windows on that queue. The supported floor is Windows App SDK 2.3.1, target framework net8.0-windows10.0.19041.0, Windows 10 1809 (10.0.17763.0), and win-x64.

WinUI support is unpackaged. Use WindowsPackageType=None, WindowsAppSDKSelfContained=true, and publish to a fresh directory:

dotnet publish MyWinUiApp.csproj -c Release -r win-x64 --self-contained true -o artifacts/winui

The publish output must retain the generated .xbf and .pri resources. MSIX/package identity, certificates, Store distribution, XAML Islands, and multiple UI threads are unsupported.

Attach the .NET MAUI agent

Call UseXamlMcp() while building the MAUI app, inside the application's diagnostic build gate:

using XamlMcp.Maui;

public static MauiApp CreateMauiApp()
{
    var builder = MauiApp.CreateBuilder()
        .UseMauiApp<App>();

#if DEBUG
    builder.UseXamlMcp();
#endif

    return builder.Build();
}

The same package and UseXamlMcp() call work in unpackaged Windows applications and debuggable Android applications on MAUI 10.0.80. The package does not inspect the consumer's configuration, so the caller must own the #if DEBUG or equivalent diagnostic gate. Android projects must set SupportedOSPlatformVersion to 24.0 or later. Screenshots require API 26 or later.

On Windows, the agent writes a discovery file under %LOCALAPPDATA%/XamlMcp/instances/ (override the directory with XAML_MCP_DIR) and serves JSON-RPC 2.0 on a current-user named pipe. On Android, it listens only on device loopback and stores a per-launch descriptor in app-private storage. The server reads that descriptor through debuggable run-as access and creates an owned adb forward only while connecting. Both transports require the per-launch token before any inspection call.

To discover an Android app, pass its application ID to the MCP server. Select a device explicitly when more than one authorized device is online:

claude mcp add xamlmcp -- xamlmcp --android-package dev.example.app --android-device emulator-5554

The Windows build prerequisites are the .NET 10 SDK and MAUI Windows workload. Android also requires the .NET Android workload and Android SDK platform tools (adb). iOS and Mac Catalyst are unsupported.

Connect an AI client

XamlMcp is a local stdio MCP server. Claude Code or Codex starts it when the client session needs it; you do not run a persistent server process.

This repository includes portable project configuration for both clients:

Both configurations run the pinned preview directly from NuGet with dnx, so they require the .NET 10 SDK but no global tool installation. After cloning the repository, open a new client session and verify the registration:

claude mcp get xamlmcp
codex mcp get xamlmcp

To register the pinned preview for your user account or from another project, run:

claude mcp add --scope user xamlmcp -- dnx XamlMcp.Server@1.0.0-preview.2
codex mcp add xamlmcp -- dnx XamlMcp.Server@1.0.0-preview.2

Alternatively, install the tool globally and register its xamlmcp command:

dotnet tool install --global XamlMcp.Server --version 1.0.0-preview.2
claude mcp add --scope user xamlmcp -- xamlmcp
codex mcp add xamlmcp -- xamlmcp

If a client already has a server named xamlmcp, remove or update that entry before adding the new one. Use claude mcp remove xamlmcp --scope <local|user|project> or codex mcp remove xamlmcp as appropriate.

Launch an instrumented application next. Set XAML_MCP=1 when using Avalonia's fluent attachment form. Then ask the client to call list-appsattach(instanceId) → any tool below. Integer PID attach remains a Windows desktop compatibility path.

Tool Purpose
list-apps Running instrumented apps (opaque instance id, platform, and sanitized metadata; desktop entries also include pid)
attach Connect to one app; reports its per-tool capability flags
tree Visual/logical tree snapshot; the source of node ids
search Find nodes by type / name / style class / pseudo-class / text
ancestors Ancestor chain of a node
props Properties with value, source/priority, automation patterns, command slots
set-prop Write a property, or clear a local value (unset)
styles Applied style selectors and setters (capability-gated)
resources Resolved resources visible at a node or app scope
pseudo-class Toggle :pointerover, :pressed, …
screenshot PNG of a window or node — returned as a real MCP image
input Synthesized clicks, keys, text, wheel
action Automation patterns (invoke/toggle/select/…) and bound ICommands
assets Enumerate opaque framework asset identifiers (avares://, WPF pack, xamlmcp-asset:///, or maui-asset:///)
open-asset Read an asset (images as images, text as text)
dialog-wait Driver, opt-in: wait for a native dialog (file picker, message box) the app opened
dialog-act Driver, opt-in: act on it — set-file-name, accept, cancel, select-button
window-list Driver, opt-in: the app's top-level windows with state and bounds
window-act Driver, opt-in: activate / move / resize / close a window

Two things AI-client authors should know:

  • Observation: every mutating tool (set-prop, pseudo-class, input, action) waits a settle window (default 250 ms) and returns a digest of what changed. For rapid sequences pass settleMs: 0 or observe: false.
  • Snapshots: node ids are valid for the snapshot that issued them. tree, search, and any call requesting a non-"none" snapshot mint a new one and invalidate all earlier ids — a stale-snapshot error means re-query, not retry.

WPF capability notes

  • tree, type/name/text search, ancestors, properties, resources, screenshots, routed input, actions, observation, and packaged assets are enabled and live-verified.
  • WPF has no Avalonia-style class or pseudo-class collection. Style-class/pseudo-class search and pseudo-class mutation return unsupported-capability.
  • styles is enabled but deliberately degraded: WPF exposes declared styles, setters, triggers, and value sources, not a complete applied selector cascade. Read degraded and degradationReason in the result.
  • Routed input raises WPF events and reports mechanism routed; it does not claim physical mouse, focus, capture, or Mouse.DirectlyOver equivalence. Non-empty modifiers return unsupported-capability because routed event construction cannot inject modifier state. input-raw is false because the public InputManager.ProcessInput proof failed those requirements too.
  • WPF screenshots render through RenderTargetBitmap. Separate popups must be captured by their own tree ref; native child HWND and GPU/airspace content are outside that render.
  • assets enumerates SDK-generated *.g.resources and opens only identifiers it issued. This is a compiler convention—WPF has no public package-resource enumeration API—and ordinary copied Content files are not advertised.

WinUI capability notes

  • Visual tree, type/name/text search, ancestors, resources, screenshots, semantic actions, command slots, unpackaged assets, and bounded observation are enabled and live-verified.
  • tree.logical=false and props.complete=false. Property enumeration uses the documented known dependency-property catalog; reads and writes outside it return typed errors rather than a completeness claim.
  • styles is enabled but degraded because WinUI does not expose a complete applied selector cascade. Screenshots use RenderTargetBitmap; native HWND, airspace/GPU content, and separate top-level surfaces retain the documented rendering limits.
  • input is enabled only for mechanism: "raw"; routed injection returns unsupported-capability. Raw click, move, wheel, key, and type use guarded SendInput: the registered owner must be the exact foreground root, pointer coordinates must still resolve to that HWND, and an explicit keyboard target must accept focus. These checks and injection are not atomic, so raw input is intended only for explicitly enabled diagnostic sessions.
  • Pseudo-class mutation and style-class/pseudo-class search remain disabled. Visual states are not presented as pseudo-classes.
  • Assets are rooted in the unpackaged application directory, use opaque xamlmcp-asset:/// identifiers, enforce containment and byte limits, and reject traversal and reparse-point paths.
  • Observation is a bounded sampled diff with Window/Popup journaling. Requesting a scoped snapshot mints a fresh snapshot and invalidates older node refs, as on the other desktop agents.

.NET MAUI capability notes

  • tree must use scope: "logical". Node refs identify MAUI IVisualTreeElement objects only; native handler PlatformView objects are never returned.
  • Type/name/text/style-class search, ancestors, bindable properties, resources, degraded styles, screenshots, platform actions, packaged assets, and bounded observation are live-verified on Windows and an Android emulator.
  • Property enumeration uses public static BindableProperty fields and is incomplete by design. Scalar, enum, color, thickness, rectangle, and point writes are supported where the target type permits them; complex object writes return typed errors.
  • Windows input uses OS-level raw injection and reports raw; it does not advertise routed input. Android dispatches touch, wheel, key, and text through the activity/view stack and reports routed; it never advertises raw input.
  • Action patterns are node- and platform-dependent. Public ICommand slots remain available on both platforms. Windows maps WinUI automation providers; Android maps accessibility actions. Android advertises only actions with a verifiable node-local postcondition; generic click/invoke and absolute-percentage scroll are deliberately rejected. Read props.patterns for the exact accepted verbs on one node.
  • styles is deliberately degraded. MAUI visual states are reported as style frames, not protocol pseudo-classes. Pseudo-class mutation/search and native tree scope return unsupported-capability.
  • Screenshots use WinUI rendering on Windows and PixelCopy with an ordinary-view Canvas fallback on Android. Native/airspace content and unattached handlers retain platform limits.
  • MauiAsset items are exposed through opaque maui-asset:/// identifiers generated by the package's manifest target. Only identifiers issued by assets can be opened.
  • Observation uses bounded logical fingerprints plus platform lifecycle journals. A scoped snapshot mints new refs; optional pixel hashes follow the platform screenshot limits.
  • Android supports API 24+. Screenshots require API 26+. iOS and Mac Catalyst are unsupported.

Native dialogs & window management (Windows, opt-in)

Native file pickers and message boxes are separate Win32 windows — invisible to tree and unreachable by input. The driver covers them, off by default and Windows-only:

claude mcp add xamlmcp -- xamlmcp --enable-driver

The choreography: click the button that opens the dialog (input/action), then dialog-wait returns a dialog ref plus its structure (button automation ids, whether a file-name edit exists — never control values), then dialog-act drives it semantically. window-list/window-act manage the app's own top-level windows (close requires confirm: true).

Scope and safety:

  • Only dialogs owned by the attached app's process are ever matched, and only ones that appeared after your last mutating call — pre-existing windows are never touched.
  • set-file-name paths are validated against --driver-file-roots <p1;p2;…> (default: your user profile); anything outside is a typed path-not-allowed error.
  • Elevated (UAC) apps and non-interactive sessions are unsupported and report typed errors.
  • Dialog refs go stale on detach, dialog close, or app exit — re-run dialog-wait.

Security model

  • Explicit diagnostic opt-in — each framework section shows the caller-owned build or launch gate; nothing listens unless the application opts in.
  • Token-first handshake. Every agent transport must authenticate with its per-launch token before any inspection method is dispatched. Unauthenticated calls get a typed error and the connection closes.
  • Desktop discovery and pipes. Windows named pipes use PipeOptions.CurrentUserOnly. Discovery files are written owner-only on Unix (0700 directory, 0600 file) and deleted on graceful shutdown; the server prunes entries whose PID is dead or reused.
  • Android private discovery. The descriptor stays in app-private storage and is readable by the server only through debuggable run-as. The agent binds device loopback, and the server creates and removes the exact ADB forward it owns. Tokens, private paths, device ports, host ports, and raw ADB output never enter MCP results or errors.
  • Tokens and desktop pipe names never appear in MCP output or error messages.
  • One authenticated session at a time; later clients queue at the OS until the current session ends.

Sample

samples/SampleApp is a small Avalonia app wired with .AttachXamlMcp() and something for every tool to touch: a menu bar plus tabbed pages covering selection, tree, toggle, text, picker, and scroll/virtualization controls — the same pages the control-interaction matrix suite drives end-to-end. Run it and drive it:

XAML_MCP=1 dotnet run --project samples/SampleApp

samples/MauiSampleApp is the Windows/Android MAUI fixture. Agent attachment is enabled in Debug builds, and the Windows target runs unpackaged:

dotnet run --project samples/MauiSampleApp -f net10.0-windows10.0.19041.0

Build its Android target with the installed SDK tooling:

dotnet build samples/MauiSampleApp/MauiSampleApp.csproj -f net10.0-android -c Debug

(PowerShell: $env:XAML_MCP="1"; dotnet run --project samples/SampleApp.)

samples/WpfSampleApp is the WPF playground. Its Debug build attaches automatically:

dotnet run --project samples/WpfSampleApp

samples/WinUiSampleApp is the self-contained, unpackaged WinUI control lab. It exposes stable names for inspection, styles and resources, every supported action pattern, observation digests, screenshots, popup and secondary-window roots, text and binary assets, and a native file dialog for Driver. Agent attachment remains inside #if DEBUG.

dotnet run --project samples/WinUiSampleApp -c Debug -p:Platform=x64

For unattended inspection, pass the sample's off-screen launch switch:

dotnet run --project samples/WinUiSampleApp -c Debug -p:Platform=x64 -- --hidden

Run its real-process MCP coverage with:

dotnet test tests/XamlMcp.WinUI.Tests/XamlMcp.WinUI.Tests.csproj -c Debug --filter FullyQualifiedName~LiveWinUiSampleTests

The interactive Driver fact is opt-in because it opens a native desktop dialog:

$env:XAMLMCP_DESKTOP_TESTS = "1"
dotnet test tests/XamlMcp.WinUI.Tests/XamlMcp.WinUI.Tests.csproj -c Debug --filter FullyQualifiedName~WinUiDriverLiveTests

The guarded raw-input proof is also desktop opt-in because it moves the real pointer and requires the test host to receive foreground ownership:

$env:XAMLMCP_DESKTOP_TESTS = "1"
dotnet test tests/XamlMcp.WinUI.Tests/XamlMcp.WinUI.Tests.csproj -c Debug --filter FullyQualifiedName~LiveWinUiInputTests

To verify the deployable unpackaged output, publish Release to a fresh directory:

$publishDir = "artifacts/winui-sample/$([Guid]::NewGuid().ToString('N'))"
dotnet publish samples/WinUiSampleApp/WinUiSampleApp.csproj -c Release -r win-x64 `
  --self-contained true -p:Platform=x64 -p:WindowsPackageType=None -o $publishDir

The output must contain WinUiSampleApp.exe, WinUiSampleApp.pri, the generated .xbf files, and both Assets/fixture.txt and Assets/fixture.bin.

Building from source

dotnet build                                 # XamlMcp.slnx
dotnet test                                  # suite on Avalonia 11.3.x
dotnet test -p:AvaloniaTestVersion=12.1.0    # same suite on the 12.x line

The solution includes net10.0-android, so a full restore/build requires the .NET Android workload. Device tests remain opt-in: set XAMLMCP_ANDROID_LIVE=1 for the emulator lane and also set XAMLMCP_ANDROID_PHYSICAL=1 for the physical-device lane. Set XAMLMCP_ANDROID_DEVICE when ADB reports more than one authorized device.

License

Apache-2.0 — see LICENSE.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

Version Downloads Last Updated
1.0.0-preview.2 0 8/1/2026
1.0.0-preview.1 0 8/1/2026