YappersHQ.EventManager.Shared 1.3.0

dotnet add package YappersHQ.EventManager.Shared --version 1.3.0
                    
NuGet\Install-Package YappersHQ.EventManager.Shared -Version 1.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="YappersHQ.EventManager.Shared" Version="1.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="YappersHQ.EventManager.Shared" Version="1.3.0" />
                    
Directory.Packages.props
<PackageReference Include="YappersHQ.EventManager.Shared" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add YappersHQ.EventManager.Shared --version 1.3.0
                    
#r "nuget: YappersHQ.EventManager.Shared, 1.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package YappersHQ.EventManager.Shared@1.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=YappersHQ.EventManager.Shared&version=1.3.0
                    
Install as a Cake Addin
#tool nuget:?package=YappersHQ.EventManager.Shared&version=1.3.0
                    
Install as a Cake Tool

YappersHQ.EventManager.Shared

Public contract for EventManager — the centralized optional gate for switchable fun-mode plugins on a ModSharp/CS2 event server.

Reference this package from your fun-mode plugin (compile-time only; the runtime DLL is provided by the EventManager plugin via /game/sharp/shared/):

<PackageReference Include="YappersHQ.EventManager.Shared" Version="*" ExcludeAssets="runtime" />

Then gate in OnAllModulesLoaded — absent gate means standalone server, behave exactly as today:

var gate = sharpModuleManager
    .GetOptionalSharpModuleInterface<IEventManagerShared>(IEventManagerShared.Identity)?.Instance;

if (gate is null)
    ActivateGameplay();                        // dedicated server
else
    _registration = gate.RegisterEvent(mode);  // event server — dormant until !events

Full integration guide: docs/INTEGRATION.md.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.3.0 139 7/19/2026
1.2.0 113 7/18/2026
1.1.0 110 7/18/2026
1.0.1 97 8/10/2026
1.0.0 112 7/18/2026