YappersHQ.EventManager.Shared
1.3.0
dotnet add package YappersHQ.EventManager.Shared --version 1.3.0
NuGet\Install-Package YappersHQ.EventManager.Shared -Version 1.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="YappersHQ.EventManager.Shared" Version="1.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="YappersHQ.EventManager.Shared" Version="1.3.0" />
<PackageReference Include="YappersHQ.EventManager.Shared" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add YappersHQ.EventManager.Shared --version 1.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: YappersHQ.EventManager.Shared, 1.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package YappersHQ.EventManager.Shared@1.3.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=YappersHQ.EventManager.Shared&version=1.3.0
#tool nuget:?package=YappersHQ.EventManager.Shared&version=1.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
YappersHQ.EventManager.Shared
Public contract for EventManager — the centralized optional gate for switchable fun-mode plugins on a ModSharp/CS2 event server.
Reference this package from your fun-mode plugin (compile-time only; the runtime DLL is provided
by the EventManager plugin via /game/sharp/shared/):
<PackageReference Include="YappersHQ.EventManager.Shared" Version="*" ExcludeAssets="runtime" />
Then gate in OnAllModulesLoaded — absent gate means standalone server, behave exactly as today:
var gate = sharpModuleManager
.GetOptionalSharpModuleInterface<IEventManagerShared>(IEventManagerShared.Identity)?.Instance;
if (gate is null)
ActivateGameplay(); // dedicated server
else
_registration = gate.RegisterEvent(mode); // event server — dormant until !events
Full integration guide: docs/INTEGRATION.md.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.