ZeroGraphics.Imaging 1.2.0

dotnet add package ZeroGraphics.Imaging --version 1.2.0
                    
NuGet\Install-Package ZeroGraphics.Imaging -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ZeroGraphics.Imaging" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ZeroGraphics.Imaging" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="ZeroGraphics.Imaging" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ZeroGraphics.Imaging --version 1.2.0
                    
#r "nuget: ZeroGraphics.Imaging, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ZeroGraphics.Imaging@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ZeroGraphics.Imaging&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=ZeroGraphics.Imaging&version=1.2.0
                    
Install as a Cake Tool

ZeroGraphics.Imaging ⚡

Hardware-accelerated GPU Image Processing, Render Graph optimizer, transient texture pooling, and industrial computer vision filters for .NET (net462, net8.0-windows).


🌟 Key Features

  • GPU Render Graph & Kernel Fusion (ImagePipelineBuilder): Assembles multi-pass processing pipelines and automatically fuses consecutive passes into a single hardware HLSL kernel, slashing VRAM bandwidth by up to 75%.
  • Zero-Allocation GPU Texture Pool (GpuTexturePool): Recycles intermediate RenderTargetViews and ShaderResourceViews across continuous camera acquisition loops with zero runtime heap allocation.
  • 13 Precompiled HLSL Pixel Shaders: High-speed GPU kernels (Resize, ColorAdjust, GaussianBlur, Sobel, Sharpen, Threshold, Fused, Dilate, Erode, AffineTransform, CannyNms, Gamma) embedded as precompiled bytecode.
  • Zero-Copy Host ↔ GPU DMA Transfer (GpuTextureTransfer): Pinned unmanaged buffer mapping with Direct3D 11 staging textures.
  • Color Science & Metrology (CieLabColor, ColorDifference): CIE L*a*b*, BT.709 Grayscale, sRGB/Linear conversions, and full CIEDE2000 ($\Delta E_{00}$) color difference metrology.
  • Mathematical Morphology: Dilation, Erosion, Opening, Closing, and unmanaged pixel kernels.
  • Part of the ZeroPlatform Ecosystem.
Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible.  net9.0-windows was computed.  net10.0-windows was computed. 
.NET Framework net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on ZeroGraphics.Imaging:

Package Downloads
ZeroGraphics.Vision

Industrial Machine Vision, Sub-pixel Normalized Cross-Correlation (NCC) Template Matching, Edge Calipers, Geometric Line/Circle Fitting, and 8-way Connected Component Blob Analysis for .NET.

ZeroPipeline.Nodes

Industrial Concrete Pipeline Nodes: Machine Vision, Metrology, Barcode/QR Decoders, AI Inference, Modbus PLC, and Gorilla TimeSeries Logging for ZeroPlatform.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 0 9/16/2026
1.0.1 89 9/9/2026