Aardvark.Application.WinForms.GL
5.6.11
See the version list below for details.
dotnet add package Aardvark.Application.WinForms.GL --version 5.6.11
NuGet\Install-Package Aardvark.Application.WinForms.GL -Version 5.6.11
<PackageReference Include="Aardvark.Application.WinForms.GL" Version="5.6.11" />
<PackageVersion Include="Aardvark.Application.WinForms.GL" Version="5.6.11" />
<PackageReference Include="Aardvark.Application.WinForms.GL" />
paket add Aardvark.Application.WinForms.GL --version 5.6.11
#r "nuget: Aardvark.Application.WinForms.GL, 5.6.11"
#:package Aardvark.Application.WinForms.GL@5.6.11
#addin nuget:?package=Aardvark.Application.WinForms.GL&version=5.6.11
#tool nuget:?package=Aardvark.Application.WinForms.GL&version=5.6.11
Aardvark is an open-source platform for visual computing, real-time graphics and visualization.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-windows7.0 is compatible. |
| .NET Framework | net471 is compatible. net472 was computed. net48 was computed. net481 was computed. |
-
- Aardvark.Application (= 5.6.11)
- Aardvark.Application.WinForms (= 5.6.11)
- Aardvark.Base.Essentials (>= 5.3.28 && < 5.4.0)
- Aardvark.Base.Incremental (>= 5.3.28 && < 5.4.0)
- Aardvark.Rendering (= 5.6.11)
- Aardvark.Rendering.GL (= 5.6.11)
- FShade.Core (>= 5.7.19 && < 5.8.0)
- FShade.GLSL (>= 5.7.19)
- FSharp.Core (>= 10.0.100)
- Unofficial.OpenTK (>= 3.0.23 && < 3.1.0)
- Unofficial.OpenTK.GLControl (>= 3.0.23 && < 3.1.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Aardvark.Application.WinForms.GL:
| Package | Downloads |
|---|---|
|
Aardvark.Application.WPF.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Rendering.Interactive
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.ImmutableSceneGraph
immutable scene graph |
|
|
Aardvark.Opc
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.0-prerelease0052 | 515 | 7/10/2026 |
| 5.7.0-prerelease0051 | 505 | 7/10/2026 |
| 5.7.0-prerelease0050 | 508 | 7/9/2026 |
| 5.7.0-prerelease0049 | 501 | 7/9/2026 |
| 5.7.0-prerelease0048 | 512 | 7/8/2026 |
| 5.7.0-prerelease0047 | 520 | 7/8/2026 |
| 5.7.0-prerelease0046 | 499 | 7/7/2026 |
| 5.7.0-prerelease0045 | 506 | 7/7/2026 |
| 5.7.0-prerelease0044 | 505 | 7/7/2026 |
| 5.7.0-prerelease0043 | 521 | 7/7/2026 |
| 5.7.0-prerelease0042 | 513 | 7/6/2026 |
| 5.7.0-prerelease0041 | 512 | 7/6/2026 |
| 5.7.0-prerelease0040 | 506 | 7/6/2026 |
| 5.7.0-prerelease0039 | 510 | 7/6/2026 |
| 5.7.0-prerelease0038 | 510 | 7/5/2026 |
| 5.6.11 | 110 | 10/20/2026 |
| 5.6.10 | 471 | 10/6/2026 |
| 5.6.9 | 582 | 7/27/2026 |
| 5.6.8 | 1,177 | 7/9/2026 |
| 5.6.7 | 525 | 7/7/2026 |
- Update to .NET 10
- Fixed `LockedSet.Clear` to clear the current backing store after acquiring its monitor without modifying batches detached by `GetAndClear`.
- Fixed `ConcurrentDeltaPriorityQueue` to dequeue minimum priorities, ignore zero-count batches without evaluating priorities, preserve coalesced count partitions, and release its monitor when dequeue fails.
- Fixed colored resource locks to balance lifecycle callbacks, restore nested ownership safely under contention ([#137](https://github.com/aardvark-platform/aardvark.rendering/issues/137))
- Fixed adaptive buffer resize failures to dispose uncommitted handles, retain previous storage, and retry changed sizes after failed immediate materialization.
- Fixed adaptive framebuffer cubes to retain completed face/mip handles after initial materialization failures, retry missing slots, and release partially created cubes safely.
- Fixed subdivision-sphere wireframes to emit every undirected mesh edge exactly once.
- [Sg] Added primitives for wireframe spheres
- [Application] Do not dispose application provided via `RenderConfig`
- [Application] Reduce stereo rendering memory consumption
- [GLFW] Only invoke `SwapInterval` for OpenGL windows
- [GLFW] Remove window as parent when disposed
- [GLFW] Make window disposal synchronous