Aardvark.Application.WPF.GL 5.6.11

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Aardvark.Application.WPF.GL --version 5.6.11
                    
NuGet\Install-Package Aardvark.Application.WPF.GL -Version 5.6.11
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.Application.WPF.GL" Version="5.6.11" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.Application.WPF.GL" Version="5.6.11" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.Application.WPF.GL" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.Application.WPF.GL --version 5.6.11
                    
#r "nuget: Aardvark.Application.WPF.GL, 5.6.11"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.Application.WPF.GL@5.6.11
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.Application.WPF.GL&version=5.6.11
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.Application.WPF.GL&version=5.6.11
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net10.0-windows7.0 is compatible. 
.NET Framework net471 is compatible.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.7.0-prerelease0052 475 7/10/2026
5.7.0-prerelease0051 462 7/10/2026
5.7.0-prerelease0050 468 7/9/2026
5.7.0-prerelease0049 465 7/9/2026
5.7.0-prerelease0048 460 7/8/2026
5.7.0-prerelease0047 464 7/8/2026
5.7.0-prerelease0046 462 7/7/2026
5.7.0-prerelease0045 461 7/7/2026
5.7.0-prerelease0044 460 7/7/2026
5.7.0-prerelease0043 470 7/7/2026
5.7.0-prerelease0042 468 7/6/2026
5.7.0-prerelease0041 472 7/6/2026
5.7.0-prerelease0040 460 7/6/2026
5.7.0-prerelease0039 463 7/6/2026
5.7.0-prerelease0038 464 7/5/2026
5.6.11 218 10/20/2026
5.6.10 439 10/6/2026
5.6.9 515 7/27/2026
5.6.8 473 7/9/2026
5.6.7 485 7/7/2026
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- Update to .NET 10
- Fixed `LockedSet.Clear` to clear the current backing store after acquiring its monitor without modifying batches detached by `GetAndClear`.
- Fixed `ConcurrentDeltaPriorityQueue` to dequeue minimum priorities, ignore zero-count batches without evaluating priorities, preserve coalesced count partitions, and release its monitor when dequeue fails.
- Fixed colored resource locks to balance lifecycle callbacks, restore nested ownership safely under contention ([#137](https://github.com/aardvark-platform/aardvark.rendering/issues/137))
- Fixed adaptive buffer resize failures to dispose uncommitted handles, retain previous storage, and retry changed sizes after failed immediate materialization.
- Fixed adaptive framebuffer cubes to retain completed face/mip handles after initial materialization failures, retry missing slots, and release partially created cubes safely.
- Fixed subdivision-sphere wireframes to emit every undirected mesh edge exactly once.
- [Sg] Added primitives for wireframe spheres
- [Application] Do not dispose application provided via `RenderConfig`
- [Application] Reduce stereo rendering memory consumption
- [GLFW] Only invoke `SwapInterval` for OpenGL windows
- [GLFW] Remove window as parent when disposed
- [GLFW] Make window disposal synchronous