com.IvanMurzak.Brutal.MCP.Fmod 0.1.0

dotnet add package com.IvanMurzak.Brutal.MCP.Fmod --version 0.1.0
                    
NuGet\Install-Package com.IvanMurzak.Brutal.MCP.Fmod -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Brutal.MCP.Fmod" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Brutal.MCP.Fmod" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Brutal.MCP.Fmod" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Brutal.MCP.Fmod --version 0.1.0
                    
#r "nuget: com.IvanMurzak.Brutal.MCP.Fmod, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Brutal.MCP.Fmod@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Brutal.MCP.Fmod&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Brutal.MCP.Fmod&version=0.1.0
                    
Install as a Cake Tool

Brutal-MCP Fmod

com.IvanMurzak.Brutal.MCP.Fmod — Brutal-MCP extension for Ahwoo.BRUTAL.Fmod (namespace Brutal.FmodApi.Studio). Lets an AI agent inspect and drive FMOD Studio audio in the running game: system usage, banks, events, live instances, buses, VCAs, parameters.

Setup

dotnet add package com.IvanMurzak.Brutal.MCP.Fmod

Register the Studio system once after Initialize (a static field of type FmodStudioSystem / FmodStudioSystem? is found without registering):

BrutalMcp.Register(studioSystem, "FmodStudio");

FMOD's native libraries (fmod, fmodstudio) are proprietary and are not shipped by BRUTAL or by this package: the game copies its licensed FMOD 2.03 natives to its output. Without them the sources are empty and Brutal-MCP logs one warning ([Brutal-MCP] warn: [Fmod] FMOD native libraries are not loadable …) the first time a registered system is read.

RQL

Source Content
fmod Name CpuStudioUpdate CpuDsp CpuStream CpuGeometry CpuCoreUpdate MemoryExclusive MemoryInclusive SampleDataBytes CommandQueue HandleTable ListenerCount BankCount GlobalParameters; calls PlayEvent(path), SetParameter(name, value), ResetBufferUsage()
fmodBanks System Path LoadingState SampleLoadingState EventCount BusCount VcaCount Events Buses Vcas
fmodEvents Path Bank Oneshot Is3d Stream Snapshot LengthMs Parameters InstanceCount Instances; calls Play(), StopAll(allowFadeOut)
fmodInstances Event Valid PlaybackState Volume Pitch Paused TimelinePositionMs (settable) FinalVolume FinalPitch Virtual Parameters (set Value); calls Stop(allowFadeOut), Start(), Release(), KeyOff(), SetParameter(name, value)
fmodBuses Path Volume Mute Paused (settable) FinalVolume; call StopAllEvents(allowFadeOut)
fmodVcas Path Volume (settable) FinalVolume
fmod | call PlayEvent("event:/UI/Click")
fmodInstances | where Event == "event:/Music/Level1" | set Volume = 0.5
fmodBuses | where Path == "bus:/SFX" | set Mute = true
fmod | get GlobalParameters | where Name == "Weather" | set Value = 0.8

Paths need the strings bank (Master.strings.bank) loaded; otherwise GUIDs are shown.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 123 10/17/2026