com.IvanMurzak.Godot.MCP.Beehave 0.1.0

dotnet add package com.IvanMurzak.Godot.MCP.Beehave --version 0.1.0
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.Beehave -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.Beehave" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.Beehave" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.Beehave" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.Beehave --version 0.1.0
                    
#r "nuget: com.IvanMurzak.Godot.MCP.Beehave, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.Beehave@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.Beehave&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.Beehave&version=0.1.0
                    
Install as a Cake Tool

Beehave Tools

AI MCP tools for authoring Beehave behaviour trees in the Godot editor.

A source-only MCP tool extension for Godot-MCP / AI Game Developer. The package ships C# source (no compiled DLL, no bundled Godot) that compiles inside your Godot project against your own GodotSharp, so it never locks you to a Godot version.

This is an addon-dependent extension: it wraps the third-party Beehave addon, which it does not bundle. Every editor tool is presence-gated — when Beehave is not installed it returns a structured installed: false result with an install hint instead of crashing.

Required prerequisite — install the Beehave addon yourself

This package drives the Beehave addon but does not ship it. Install it into your own project first:

  • Install Beehave from the Godot Asset Library, or download the pinned release v2.9.2 from bitbrain/beehave and unzip it so the addon lives at addons/beehave/.
  • Enable it under Project Settings → Plugins.

Beehave is © its authors under the MIT license; this extension is not affiliated with or endorsed by it. The addon is your project's own runtime dependency — this package never vendors, downloads, or redistributes it.

Install

Requires the core godot_mcp addon and the Beehave addon (above) in your Godot C# project.

# via the godot-cli (resolves from the shared catalog, edits your .csproj, rebuilds)
godot-cli install-extension com.IvanMurzak.Godot.MCP.Beehave

# …or add the reference manually and rebuild:
#   <PackageReference Include="com.IvanMurzak.Godot.MCP.Beehave" Version="0.1.0" />

…or pick it from the Extensions dock inside the Godot editor.

After a rebuild, the extension's [AiToolType] tool families are auto-discovered — no registry edit.

Tools

Tool Kind Description
beehave-defaults pure-managed Return a recommended behaviour-tree skeleton (root class, tick rate, top-level composite, leaf placeholders). Needs no addon.
beehave-tree-create editor Create a BeehaveTree root in the edited scene; optional parent/actor, enabled, tickRate.
beehave-add-composite editor Add a SelectorComposite/SequenceComposite (kind) under a tree or composite.
beehave-add-decorator editor Add an InverterDecorator/LimiterDecorator (kind) under a tree or composite.
beehave-add-leaf editor Add an ActionLeaf/ConditionLeaf (kind) scaffold under a composite/decorator.
beehave-get editor (read-only) Read a BeehaveTree's scalar config + dump its node structure.

Every editor tool is presence-gated: when the Beehave addon is not installed it returns { "Installed": false, … } with an install hint instead of crashing. Leaves are abstract — the tools scaffold the node skeleton; you attach your own GDScript implementing tick(actor, blackboard).

License: Apache-2.0 (this extension). The wrapped Beehave addon is MIT and is the consumer's own dependency.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 347 6/29/2026