com.IvanMurzak.Godot.MCP.GridMap
0.1.0
dotnet add package com.IvanMurzak.Godot.MCP.GridMap --version 0.1.0
NuGet\Install-Package com.IvanMurzak.Godot.MCP.GridMap -Version 0.1.0
<PackageReference Include="com.IvanMurzak.Godot.MCP.GridMap" Version="0.1.0" />
<PackageVersion Include="com.IvanMurzak.Godot.MCP.GridMap" Version="0.1.0" />
<PackageReference Include="com.IvanMurzak.Godot.MCP.GridMap" />
paket add com.IvanMurzak.Godot.MCP.GridMap --version 0.1.0
#r "nuget: com.IvanMurzak.Godot.MCP.GridMap, 0.1.0"
#:package com.IvanMurzak.Godot.MCP.GridMap@0.1.0
#addin nuget:?package=com.IvanMurzak.Godot.MCP.GridMap&version=0.1.0
#tool nuget:?package=com.IvanMurzak.Godot.MCP.GridMap&version=0.1.0
GridMap Tools
AI MCP tools for Godot GridMap.
A source-only MCP tool extension for Godot-MCP / AI Game Developer. The package ships C# source (no compiled DLL, no bundled Godot) that compiles inside your Godot project against your own GodotSharp, so it never locks you to a Godot version.
Install
Requires the core godot_mcp addon in your Godot C# project.
# via the godot-cli (resolves from the shared catalog, edits your .csproj, rebuilds)
godot-cli install-extension com.IvanMurzak.Godot.MCP.GridMap
# …or add the reference manually and rebuild:
# <PackageReference Include="com.IvanMurzak.Godot.MCP.GridMap" Version="0.1.0" />
…or pick it from the Extensions dock inside the Godot editor.
After a rebuild, the extension's [AiToolType] tool families are auto-discovered — no registry edit.
Tools
| Tool | Kind | Description |
|---|---|---|
gridmap-defaults |
pure-managed | Return the recommended starter config (cell size, scale, octant, centering) for a new GridMap. |
gridmap-create |
editor | Create a GridMap node in the edited scene; optionally set name, parent, and cell size X/Y/Z. |
gridmap-set-mesh-library |
editor | Assign a MeshLibrary resource (by res:// path) to a GridMap. |
gridmap-set-cell |
editor | Set a single cell to a MeshLibrary item id, with an optional orthogonal orientation (0..23). |
gridmap-clear-cell |
editor | Clear a single cell (set it empty). |
gridmap-clear |
editor | Clear all cells, leaving the node and its MeshLibrary intact. |
gridmap-get |
editor | Read a GridMap's scalar config (cell size/scale/octant/centering, MeshLibrary path, used-cell count). |
All editor tools marshal every Godot call onto the editor main thread; cell sizes, item ids, and orientations are clamped to valid ranges before they touch a node.
License: Apache-2.0.
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- com.IvanMurzak.McpPlugin (>= 6.10.0)
- com.IvanMurzak.ReflectorNet (>= 5.3.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0 | 160 | 6/28/2026 |