com.IvanMurzak.Godot.MCP.Terrain3D 0.1.0

dotnet add package com.IvanMurzak.Godot.MCP.Terrain3D --version 0.1.0
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.Terrain3D -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.Terrain3D" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.Terrain3D" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.Terrain3D" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.Terrain3D --version 0.1.0
                    
#r "nuget: com.IvanMurzak.Godot.MCP.Terrain3D, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.Terrain3D@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.Terrain3D&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.Terrain3D&version=0.1.0
                    
Install as a Cake Tool

Terrain3D Tools

AI MCP tools for the Godot Terrain3D addon.

A source-only MCP tool extension for Godot-MCP / AI Game Developer that adds AI tools for the community Terrain3D addon (large-scale, editable clipmap terrain). The package ships C# source (no compiled DLL, no bundled Godot) that compiles inside your Godot project against your own GodotSharp, so it never locks you to a Godot version. Terrain3D is a precompiled C++ GDExtension, so this extension drives it by string name at runtime (through Godot's ClassDB) and never depends on the addon at compile time — every tool is presence-gated (a missing addon returns a clean installed: false result).

Required prerequisite — Terrain3D (install it yourself)

This extension does NOT include the Terrain3D addon. Install it separately into your Godot project from the Godot Asset Library (search "Terrain3D") or https://github.com/TokisanGames/Terrain3D (tested against v1.0.2-stable — it ships precompiled binaries, so no C++ build is needed). Unzip it into addons/terrain_3d/, restart Godot, and enable it under Project Settings → Plugins. Terrain3D is © its authors under the MIT License; this extension is not affiliated with or endorsed by it.

Install

Requires the core godot_mcp addon in your Godot C# project.

# via the godot-cli (resolves from the shared catalog, edits your .csproj, rebuilds)
godot-cli install-extension com.IvanMurzak.Godot.MCP.Terrain3D

# …or add the reference manually and rebuild:
#   <PackageReference Include="com.IvanMurzak.Godot.MCP.Terrain3D" Version="0.1.0" />

…or pick it from the Extensions dock inside the Godot editor.

After a rebuild, the extension's [AiToolType] tool families are auto-discovered — no registry edit.

Tools

Every editor tool is presence-gated: when the Terrain3D addon is not installed it returns a structured installed: false result with an install hint instead of crashing.

Tool Kind Description
terrain3d-defaults pure-managed Recommended region size / clipmap LOD / data-directory starter config (small/medium/large preset). No addon needed.
terrain3d-create editor Create a Terrain3D node (optional name / parent), optionally seed its region size + data directory.
terrain3d-set-data-directory editor Set the terrain's res:// data directory (Terrain3D persists region data on disk — a writable dir is required).
terrain3d-set-region-size editor Set the terrain region size (snapped to a valid Terrain3D size: 64/128/256/512/1024/2048).
terrain3d-set-material editor Assign (or create) a Terrain3DMaterial on the terrain.
terrain3d-get editor Read a Terrain3D node's scalar config (region size, data directory, version, region count) — read-only.

License: Apache-2.0.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 332 6/29/2026