com.IvanMurzak.Rql
0.1.1
dotnet add package com.IvanMurzak.Rql --version 0.1.1
NuGet\Install-Package com.IvanMurzak.Rql -Version 0.1.1
<PackageReference Include="com.IvanMurzak.Rql" Version="0.1.1" />
<PackageVersion Include="com.IvanMurzak.Rql" Version="0.1.1" />
<PackageReference Include="com.IvanMurzak.Rql" />
paket add com.IvanMurzak.Rql --version 0.1.1
#r "nuget: com.IvanMurzak.Rql, 0.1.1"
#:package com.IvanMurzak.Rql@0.1.1
#addin nuget:?package=com.IvanMurzak.Rql&version=0.1.1
#tool nuget:?package=com.IvanMurzak.Rql&version=0.1.1
RQL — Reflection Query Language
A compact pipeline language for AI agents to query and safely change live .NET object graphs (game worlds, editor state, application data) — one precise call instead of many tool calls.
objects | where name starts-with "Enemy" and active | select $ref name transform.position
objects | get components | where $ is Light | set intensity = intensity * 2
- Sources, filters, projections, sorting, hierarchy walks, aggregates.
set/callmutations: all-or-nothing, validated before anything is written, dry-run receipts.- Type adapters and modules let hosts shape how their types are read, written and shown.
- Compact agent-facing output (rows, compact literals) and a JSON result contract.
Used by Unity-MCP and the AI Game Dev tools (https://ai-game.dev).
License: PolyForm Shield 1.0.0 — free to use, including in commercial products, except to provide a product that competes with the licensor's products. See LICENSE.md.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- System.Text.Json (>= 8.0.5)
-
net8.0
- No dependencies.
NuGet packages (11)
Showing the top 5 NuGet packages that depend on com.IvanMurzak.Rql:
| Package | Downloads |
|---|---|
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com.IvanMurzak.Godot.MCP.Particles
RQL module for Godot Particles. |
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com.IvanMurzak.Godot.MCP.Animation
RQL module for Godot Animation. |
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com.IvanMurzak.Godot.MCP.Beehave
RQL module for Godot Beehave. |
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com.IvanMurzak.Godot.MCP.Navigation
RQL module for Godot Navigation. |
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com.IvanMurzak.Godot.MCP.Tilemap
RQL module for Godot Tilemap. |
GitHub repositories
This package is not used by any popular GitHub repositories.