Datra.Generators
0.3.0
dotnet add package Datra.Generators --version 0.3.0
NuGet\Install-Package Datra.Generators -Version 0.3.0
<PackageReference Include="Datra.Generators" Version="0.3.0"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
<PackageVersion Include="Datra.Generators" Version="0.3.0" />
<PackageReference Include="Datra.Generators"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
paket add Datra.Generators --version 0.3.0
#r "nuget: Datra.Generators, 0.3.0"
#:package Datra.Generators@0.3.0
#addin nuget:?package=Datra.Generators&version=0.3.0
#tool nuget:?package=Datra.Generators&version=0.3.0
Datra
한국어 | English
Datra is a game data management system that uses C# Source Generators to automatically generate serialization code for CSV, JSON, and YAML data. Works seamlessly in both Unity and .NET environments.
Features
- Multiple Formats: CSV, JSON, YAML with auto-detection
- Zero Boilerplate: Source Generators eliminate manual serialization code
- Type Safety: Compile-time validation with strong typing
- Data References: Type-safe
DataRef<T>for cross-table references - Unity Integration: Built-in Editor window with Table/Form views
- Localization: Multi-language support with
LocaleRef - Advanced Types: Nested structs, polymorphic JSON, arrays, enums
Quick Start
1. Define Your Data Model
using Datra.Attributes;
using Datra.Interfaces;
[TableData("Characters.csv")]
public partial class CharacterData : ITableData<string>
{
public string Id { get; set; }
public string Name { get; set; }
public int Level { get; set; }
public int Health { get; set; }
}
[SingleData("GameConfig.json")]
public partial class GameConfigData
{
public string GameName { get; set; }
public int MaxLevel { get; set; }
}
2. Configure the Data Context
[assembly: DatraConfiguration("GameData",
Namespace = "MyGame.Generated" // Required
)]
3. Load and Use Data
var provider = new FileRawDataProvider("path/to/data");
var context = new GameDataContext(provider, new DataLoaderFactory());
await context.LoadAllAsync();
var hero = context.Character.GetById("hero_001");
var config = context.GameConfig.Get();
Installation
Unity
Add to Packages/manifest.json:
{
"dependencies": {
"com.penspanic.datra": "https://github.com/penspanic/Datra.git?path=Datra",
"com.penspanic.datra.editor": "https://github.com/penspanic/Datra.git?path=Datra.Editor",
"com.penspanic.datra.unity": "https://github.com/penspanic/Datra.git?path=Datra.Unity"
}
}
.NET
Add project references:
<ProjectReference Include="path/to/Datra/Datra.csproj" />
<ProjectReference Include="path/to/Datra.Generators/Datra.Generators.csproj"
OutputItemType="Analyzer"
ReferenceOutputAssembly="false" />
Unity Editor
<p align="center"> <img src="docs/images/unity-editor-demo.gif" alt="Unity Editor Demo" width="100%"> </p>
The Unity Editor window provides:
- Table View / Form View for data editing
- Real-time change tracking with save/revert
- Collection editors for List, Dictionary, arrays
- DataRef selectors with dropdown pickers
- Localization panel for multi-language editing
Open via: Window > Datra > Data Editor
Project Structure
Datra/
├── Datra/ # Core runtime library
├── Datra.Generators/ # Source Generator (compile-time)
├── Datra.Analyzers/ # Roslyn Analyzers
├── Datra.Editor/ # Shared editor utilities
├── Datra.Unity/ # Unity packages (Runtime, Editor, Addressables)
├── Datra.Tests/ # Unit tests
└── Datra.SampleData/ # Sample data models
Documentation
- Features Guide - Detailed feature documentation
- Unity Guide - Unity integration guide
- Developer Guide - Internal development guide
License
MIT License - see LICENSE
Links
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.3.0 | 195 | 5/27/2026 |