Demers.Packets
0.2.0
dotnet add package Demers.Packets --version 0.2.0
NuGet\Install-Package Demers.Packets -Version 0.2.0
<PackageReference Include="Demers.Packets" Version="0.2.0" />
<PackageVersion Include="Demers.Packets" Version="0.2.0" />
<PackageReference Include="Demers.Packets" />
paket add Demers.Packets --version 0.2.0
#r "nuget: Demers.Packets, 0.2.0"
#:package Demers.Packets@0.2.0
#addin nuget:?package=Demers.Packets&version=0.2.0
#tool nuget:?package=Demers.Packets&version=0.2.0
Demers.packets
A packet based abstraction for TCP sockets, servers, and client.
Nuget: Demers.Packets
Installation
The package can be installed by adding the Nuget package Demers.Packets
Usage
Demers.Packets can be used in both a client and a server mode, it also provides packet readers and writers.
Packet Structure
All packets sent by this library are structured as follows:
- Bytes 0 - 3 - Int, Opcode - Use the Opcode to determine the meaning of the packet in your application
- Bytes 4 - 7 - Int, Length - The length of the packet's data
- Bytes 8 - 8+Length - The data sent in the packet. Using the PacketWriter.WriteX methods the data will automatically be appended in order. User the PacketReader.ReadX methods in the same order to get the data back out.
Example Packets
An example packet might look like:
- Structure:
- Opcode = 1 - Enum in our application will determine Opcode 1 = MessageWithLocation
- String - message,
- Float - Latitude,
- Float - Longitude
This would result in the writing of the packet like:
PacketWriter writer = new PacketWriter();
writer.NewPacket(Opcodes.MessageWithLocation); // 1
writer.WriteString($"Hello from Connecticut");
writer.WriteFloat(41.846);
writer.WriteFloat(-72.454)
And it would be read like:
PacketReader reader = new PacketReader(packet);
switch(packet.Opcode)
{
case Opcodes.MessageWithLocation:
Console.WriteLine(reader.ReadString());
Console.Writeline($"{reader.ReadFloat()},{reader.ReadFloat()}");
break;
default: break;
}
Server Usage
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Demers.Packets;
Console.WriteLine("Server listening on 8888. Press Q to quit.");
var server = new PacketServer(8888);
var clients = new List<PacketClient>();
while (true)
{
// Accept new clients (non-blocking)
var newClient = server.Accept();
if (newClient != null)
{
Console.WriteLine("Client connected");
newClient.OnReceive += (packet, client) =>
{
var reader = new PacketReader(packet);
Console.WriteLine(
$"Opcode={packet.Opcode}, Len={packet.Length}, Data='{reader.ReadString()}'"
);
};
clients.Add(newClient);
}
// Poll clients to process incoming packets; remove any that disconnect
for (int i = clients.Count - 1; i >= 0; i--)
{
if (!await clients[i].ReadAsync())
{
Console.WriteLine("Client disconnected");
clients.RemoveAt(i);
}
}
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Q) break;
await Task.Delay(10);
}
Client Usage
using System;
using System.Threading.Tasks;
using Demers.Packets;
Console.WriteLine("Client connecting to 127.0.0.1:8888. Press Q to quit.");
var client = new PacketClient("127.0.0.1", 8888);
// Optional: handle any server packets
client.OnReceive += (packet, thisClient) =>
{
var reader = new PacketReader(packet);
Console.WriteLine($"Opcode={packet.Opcode}"");
Console.WriteLine($"Server says: '{reader.ReadString()}'");
};
var lastSend = DateTime.UtcNow;
while (true)
{
// Process incoming data; exit if connection drops
if (!await client.ReadAsync())
{
Console.WriteLine("Disconnected.");
break;
}
// Send a simple packet every 2 seconds
if (DateTime.UtcNow - lastSend >= TimeSpan.FromSeconds(2))
{
var writer = new PacketWriter();
writer.NewPacket(1); //Mock Opcode
writer.WriteString("Hello from client!");
await client.WriteAsync(writer.GetPacket());
lastSend = DateTime.UtcNow;
Console.WriteLine("Sent packet.");
}
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Q) break;
await Task.Delay(10);
}
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
-
net8.0
- No dependencies.
-
net9.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
v0.2.0
- Added async read and write methods
- Added .net 8.0 and .net 9.0 support
- Added examples to README
v0.1.0
- Initial release of Demers.Packets