GodotPlay.Plugin 0.2.0

dotnet add package GodotPlay.Plugin --version 0.2.0
                    
NuGet\Install-Package GodotPlay.Plugin -Version 0.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotPlay.Plugin" Version="0.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotPlay.Plugin" Version="0.2.0" />
                    
Directory.Packages.props
<PackageReference Include="GodotPlay.Plugin" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotPlay.Plugin --version 0.2.0
                    
#r "nuget: GodotPlay.Plugin, 0.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotPlay.Plugin@0.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotPlay.Plugin&version=0.2.0
                    
Install as a Cake Addin
#tool nuget:?package=GodotPlay.Plugin&version=0.2.0
                    
Install as a Cake Tool

GodotPlay

Playwright-like test automation framework for Godot 4.x.

Components

  • GodotPlay.Plugin — C# Godot addon that embeds a gRPC server
  • GodotPlay.Client — .NET client library with Playwright-inspired API
  • godotplay-mcp — MCP server for AI agent integration

Quick Start

1. Add plugin to your Godot project

Copy src/GodotPlay.Plugin/addons/godotplay/ into your project's addons/ folder. Enable the plugin in Project > Project Settings > Plugins.

2. Write a test

var session = await GodotPlayLauncher.LaunchAsync(new LaunchOptions {
    ProjectPath = "../my-game",
    Headless = true
});

var button = session.Locator(className: "Button", namePattern: "Start*");
await button.ClickAsync();
await Expect.That(button).ToExistAsync();

await session.DisposeAsync();

3. Use with AI agents (MCP)

Add to your Claude Code MCP config:

{
  "mcpServers": {
    "godotplay": {
      "command": "node",
      "args": ["path/to/godotplay-mcp/dist/index.js"]
    }
  }
}

Development

dotnet build GodotPlay.sln          # Build .NET projects
dotnet test                          # Run unit tests
cd src/godotplay-mcp && npm run build  # Build MCP server

Status

MVP — proof of concept. See design document for full vision.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.2.0 172 3/26/2026